Healers

Preview: Special unit from the Enisian order of the Touch with the ability to heal instead of attacking.

Stat

Value

Melee Attack

1D20 (Healing)

Ranged Attack


Defense

0

Grit

20

Speed

4

Range

1

Mobility

Simple

Type

Infantry

Healing

Healing instead of Damage

Cost

5,000/week


Whiteshields

Preview: The king’s royal guard. An elite infantry unit of heavily armored swordsmen.

Stat

Value

Melee Attack

1D20+1D10

Ranged Attack


Defense

10

Grit

80

Speed

4

Range

1

Mobility

Combo

Type

Infantry

Fortify

Non-Damage Action, doubles Defense until next Action

Cost

5,000/week


Cavaliers

Preview: Famous cavalry unit of the Lothenian Army; considered dreadfully effective.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

7

Grit

60

Speed

12

Range

1

Mobility

Combo

Type

Cavalry

Break Action

Can move after charging

Cost

7,000/week


Paladins

Preview: Lothenian swordsmen forming the bulk of the army; effective infantry unit.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

8

Grit

70

Speed

4

Range

1

Mobility

Combo

Type

Infantry

Cost

2,500/week


Pikemen

Preview: Spearmen effective for guarding areas.

Stat

Value

Melee Attack

1D12

Ranged Attack


Defense

5

Grit

50

Speed

5

Range

2

Mobility

Combo

Type

Infantry

Guard

Auto damage on Defense (1D20 vs Cavalry)

Cost

1,500/week


Arbalists

Preview: Special ranged unit with heavy crossbows; requires reload time.

Stat

Value

Melee Attack

1D10

Ranged Attack

2D20

Defense

2

Grit

50

Speed

4

Range

15

Mobility

Combo

Type

Infantry

Reload

1 Reload Action required after each ranged attack

Cost

4,000/week


Archers

Preview: Effective long-range infantry unit.

Stat

Value

Melee Attack

1D10

Ranged Attack

1D20

Defense

2

Grit

40

Speed

5

Range

10

Mobility

Simple

Type

Infantry

Cost

3,000/week


Shadow Knights (Vampires)

Preview: Special nocturnal infantry unit.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

5

Grit

80

Speed

8

Range

1/10

Mobility

Combo

Type

Infantry

Drain

Melee attacks restore Grit equal to damage dealt (for combat duration)

Cost

9,000/week


Tunes of War (Mercenaries)

Preview: Mercenary melee unit from Argo, inspiring allies with paeans.

Stat

Value

Melee Attack

1D12

Ranged Attack


Defense

5

Grit

50

Speed

6

Range

2

Mobility

Combo

Type

Infantry

Paean

Grants +1D10 Grit to all allied units for the battle

Cost

2,500/week


Gold Knights (Mercenaries)

Preview: Powerful mercenary cavalry unit of armored warriors.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

6

Grit

50

Speed

10

Range

1

Mobility

Combo

Type

Cavalry

Break Action

Can move after charging

Cost

3,500/week


Lucky Blades (Mercenaries)

Preview: Fast melee mercenary unit from Saria.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

3

Grit

40

Speed

7

Range

1

Mobility

Combo

Type

Infantry

Cover

Special action near obstacles: -1 Grit Level on ranged attacks until next action

Cost

5,000/week


The Arrow’s Shadow (Mercenaries)

Preview: Mercenary unit from Forcry, skilled in archery.

Stat

Value

Melee Attack

1D12

Ranged Attack

1D20

Defense

1

Grit

50

Speed

4

Range

12

Mobility

Simple

Type

Infantry

Special


Cost

3,000/week


Paper Sword (Mercenaries)

Preview: Mercenary unit from Nalia; melee-focused but can attack at range.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D12

Defense

6

Grit

60

Speed

5

Range

1/10

Mobility

Combo

Type

Infantry

Cost

5,000/week


The Horned King (Outlaws)

Preview: Powerful outlaw unit including men and beasts like Minotaurs.

Stat

Value

Melee Attack

1D20+1D10

Ranged Attack


Defense

4

Grit

60

Speed

5

Range

1

Mobility

Combo

Type

Infantry

Horde

Attack ignores enemy unit’s defense

Cost



River Bandits (Outlaws)

Preview: Skilled in both melee and ranged combat; uses short blades and bows.

Stat

Value

Melee Attack

1D12

Ranged Attack

1D12

Defense

2

Grit

40

Speed

7

Range

1/10

Mobility

Combo

Type

Infantry

Ambush

First attack gains +1D10 bonus die

Cost



Hill Tribes (Barbarians)

Preview: Barbarian army from Lion Mountains; uses axes and slings.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D10

Defense

1

Grit

60

Speed

4

Range

1/10

Mobility

Combo

Type

Infantry

Savage

First attack deals x2 damage

Cost