Navarune

Preview: Special unit of arcane warriors, can attack in melee and ranged.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D20

Defense

5

Grit

50

Speed

4

Range

1/10

Mobility

Combo

Type

Infantry

Special

Arcane Strike: Equal damage for Melee and Ranged attacks

Cost

4,000/week


Pyromancers

Preview: Infamous ranged unit from Lothenian Army; attacks with fire.

Stat

Value

Melee Attack


Ranged Attack

1D20 (Fire)

Defense

0

Grit

40

Speed

5

Range

10

Mobility

Combo

Type

Infantry

Special

Attacks burn targets in 1 Field Radius

Cost

7,000/week


Aeromancers

Preview: Arcanists that disorient and control crowds with wind magic.

Stat

Value

Melee Attack


Ranged Attack

1D12 (Wind)

Defense

0

Grit

40

Speed

6

Range

10

Mobility

Simple

Type

Infantry

Special

Attack pushes targets in 1 Field Radius

Cost

6,000/week


Rosian Swordsmen

Preview: Swordsmen that enchant blades with elemental magic.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

6

Grit

60

Speed

4

Range

1

Mobility

Combo

Type

Infantry

Special

Grants +1D20 Fire Damage (1/combat)

Cost

3,000/week


Rosian Pikemen

Preview: Effective spearmen for guarding areas.

Stat

Value

Melee Attack

1D12

Ranged Attack


Defense

4

Grit

40

Speed

4

Range

2

Mobility

Combo

Type

Infantry

Special

Guard: Auto damage on Defense (1D20 vs Cavalry)

Cost

1,000/week


Rosian Archers

Preview: Archers with elemental magic-infused arrows.

Stat

Value

Melee Attack

1D10

Ranged Attack

1D20

Defense

1

Grit

30

Speed

4

Range

10

Mobility

Simple

Type

Infantry

Special

Grants +1D20 Thunder Damage (1/combat)

Cost

3,500/week


Mageborn

Preview: Cavalry unit mounted on constructs.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

8

Grit

70

Speed

8

Range

1

Mobility

Combo

Type

Cavalry

Special

Spell attacks against Mageborn suffer -1 Grit Level

Cost

10,000/week


Miragi

Preview: Illusionists skilled in battlefield misdirection and limited offensive magic.

Stat

Value

Melee Attack


Ranged Attack

1D12 (Core)

Defense

5

Grit

50

Speed

6

Range

10

Mobility

Combo

Type

Infantry

Special

Reflection: Doubles a Unit’s Defense for 3 rounds (1/combat)

Cost

2,000/week


The Sacred Fire (Vampires)

Preview: Vampire unit from Mooncastle; cannot fight during daylight.

Stat

Value

Melee Attack

1D20+1D10

Ranged Attack


Defense

4

Grit

80

Speed

9

Range

1

Mobility

Combo

Type

Infantry

Special

Critical attacks (20) drain Grit from enemy for whole battle

Cost

8,000/week


Maldagar Druids

Preview: Druids of Rose with nature magic.

Stat

Value

Melee Attack

1D12

Ranged Attack

1D20 (Ice)

Defense

4

Grit

50

Speed

4

Range

10

Mobility

Combo

Type

Infantry

Special

May summon an Animal Unit for aid (1/combat)

Cost

N/A


Animals

Preview: Summoned animal units serving Druids.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense


Grit

30

Speed

7

Range

1

Mobility

Simple

Type

Infantry

Special


Cost



River Warmages (Mercenaries)

Preview: Mercenary unit from Arontil trained in melee and magical combat.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D20 (Nature)

Defense

3

Grit

50

Speed

4

Range

1/10

Mobility

Simple

Type

Infantry

Special

Roots attack paralyzes a unit for 3 rounds (1/combat)

Cost

5,000/week


Purple Cloaks (Mercenaries)

Preview: Mercenary melee unit from Liongate.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

5

Grit

50

Speed

4

Range

1

Mobility

Combo

Type

Infantry

Special


Cost

2,000/week


The Pale Sigil (Mercenaries)

Preview: Mercenary unit from Othantis trained in earth magic.

Stat

Value

Melee Attack

1D12

Ranged Attack

1D20 (Earth)

Defense

3

Grit

40

Speed

4

Range

1/10

Mobility

Simple

Type

Infantry

Special

Traps a unit in a hole (1 Action to escape), 1/combat

Cost

2,000/week


The Silver Wizard (Mercenaries)

Preview: Mercenary from Larkon trained in magical combat.

Stat

Value

Melee Attack


Ranged Attack

1D20 (Core)

Defense

2

Grit

40

Speed

4

Range

10

Mobility

Simple

Type

Infantry

Special


Cost

2,000/week


The Seventh Sons (Mercenaries)

Preview: Mercenary unit from Rosehail; melee, ranged, limited magic.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D20

Defense

5

Grit

50

Speed

5

Range

1/10

Mobility

Combo

Type

Infantry

Special

Reflects a spell back to originating unit (1/combat)

Cost

5,000/week


The Red Dukes (Mercenaries)

Preview: Mercenary melee unit from Rosehail, heavy weapons.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

5

Grit

50

Speed

5

Range

1

Mobility

Combo

Type

Infantry

Special


Cost

3,000/week


The Ironleaf (Mercenaries)

Preview: Only cavalry mercenary unit from Lontian/Rose.

Stat

Value

Melee Attack

1D20

Ranged Attack


Defense

5

Grit

60

Speed

10

Range

1

Mobility

Combo

Type

Cavalry

Special

Can move after charging

Cost

6,000/week


Altheda Rebels (Outlaws)

Preview: Rebel melee and limited ranged unit.

Stat

Value

Melee Attack

1D20

Ranged Attack

1D12

Defense

3

Grit

40

Speed

6

Range

1/5

Mobility

Combo

Type

Infantry

Special

Camouflage: +4 Defense near trees

Cost

2,000/week


Altheda Mages (Outlaws)

Preview: Rebel unit combining limited melee and spellcasting.

Stat

Value

Melee Attack

1D12

Ranged Attack

1D20 (Thunder)

Defense

2

Grit

40

Speed

4

Range

1/10

Mobility

Combo

Type

Infantry

Special

Teleport self or another unit within range

Cost

N/A