Statistic | HP | AC | SPD | HD | PRB | INI. |
Score: | 31 | 15 (unarmored) | 50 (8sq.) | 1d8 | +2 | +4 |
Ability | STR | DEX | CON | INT | WIS | CHA |
Scores | 10 | 18 | 14 | 10 | 14 | 11 |
Skill Checks | +0 | +4 | +2 | +0 | +0 | +0 |
Saving Throws | +2 | +6 | +2 | +0 | +2 | +0 |
Skills | |
|---|---|
Athletics | +0 |
Acrobatics | +6 |
Sleight of Hand | +6 |
Stealth | +6 |
Arcana | +0 |
History | +0 |
Investigation | +0 |
Nature | +0 |
Religion | +0 |
Skills | |
|---|---|
Animal Handling | +0 |
Insight | +4 |
Medicine | +4 |
Perception | +2 |
Survival | +4 |
Deception | +0 |
Intimidation | +0 |
Performance | +0 |
Persuasion | +0 |
Passive Percept. | 12 |
Class Features |
|---|
Martial Arts. |
Unarmored Defense. |
Ki: 3 points You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
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Deflect Missiles If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with a range of 20/60 using the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. |
Slow Fall |
Way of Shadow Features |
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Shadow Arts |
Feats |
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You are exceptionally speedy and agile. You gain the following benefits:
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Weapon Attacks (Attack Actions) |
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Dart | Melee / Ranged Weapon Attack By default: Myra has eight Darts with her. |
Shortsword | Melee Weapon Attack |
Unarmed Strike | Melee Weapon Attack This attack can be used as a bonus action when you make a melee attack with Dart or Shortsword. |
Special Weapons (Attack Actions) |
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Fenrik's Spear | Melee |
Clarisse's Mace | Melee Weapon Attack |