Any character may wear any armor.
If you wear armor you are not trained to use, you suffer 1 Bane on STR and DEX rolls where the armor would hinder you.
This includes:
Hindered Actions |
|---|
Weapon attacks |
Movement |
Physical Saves |
Climbing |
Stealth |
Swimming |
Similar physical actions |
Armor listed under your class may be worn without penalty.
Heavy Armor requires training.
You may wear Heavy Armor you are not trained to use, but you suffer the normal penalties for wearing armor untrained.
While wearing Heavy Armor untrained, all STR and DEX checks are made with 1 Bane.
At the end of each combat encounter or physically strenuous activity, you suffer 1 Exhaustion. You may attempt a CON check to avoid Exhaustion, but it is made with a Bane.
Physically strenuous activity includes forced marching, climbing, swimming, fleeing, hauling treasure, traveling in heat, or similar exertion.
Mages may wear armor, but metal resists arcane force.
When a Mage casts a spell while wearing metal armor, the spellcasting roll is made with 1 Bane.
If the spell succeeds, the Mage suffers 1d6 heat damage after the spell is cast.
If the spell fails, the Mage suffers 1 heat damage instead.
The armor glows, burns, cracks, or radiates painful heat as arcane power surges through it.
Nonmetal armor, such as leather, hide, padded cloth, or bone, does not trigger Arcane Heat.
Any character may use a shield.
A shield grants +1 Armor while carried and ready.
You cannot use a shield with a weapon that requires two hands.
A character wielding a shield may sacrifice it when using the Block Reaction.
You must declare that you are sacrificing the shield before damage is resolved. Otherwise, Block works normally.
When you would take damage from a physical attack, you may sacrifice your shield to absorb the blow.
Reduce the damage to 0.
The shield is immediately destroyed and unusable.
It may splinter, crack, shatter, burn, or be torn apart, depending on the attack.
A shield may be sacrificed against:
Threat |
|---|
Weapon attacks |
Arrows and bolts |
Falling debris |
Monster strikes |
Similar physical harm |
The Referee may rule that overwhelming effects cannot be blocked, or that the shield is destroyed without fully protecting the wielder.