Armor reduces physical damage.
Normal Armor ranges from 1 to 4.
The maximum normal Armor is 4, usually from Heavy Armor + Shield.
Armor may be increased above 4 by magic, blessings, cover, or special features, but such increases are temporary.
After damage is rolled, subtract the target’s Armor from the damage. Apply the remaining damage to HP.
Damage cannot be reduced below 0.
Armor | Examples | Reduction | STR Req. | Stealth | Bow Range | Slots | Cost |
|---|---|---|---|---|---|---|---|
Light Armor | Gambeson | 1 | — | Bane | — | 1 | 2 |
Leather | 1 | — | — | — | 1 | 4 | |
Medium Armor | Reinforced Leather | 2 | — | — | — | 2 | 7 |
Mail shirt | 2 | — | Bane | — | 2 | 9 | |
Heavy Armor | Ring mail | 3 | STR +1 | Bane | Miss on 1–2 | 3 | 11 |
Shield | Reduction | STR Req. | Stealth | Bows | Slots | Cost |
|---|---|---|---|---|---|---|
Shield (wood) | +1 | — | — | — | 1 | 3 |
Shield (metal) | +1 | — | — | — | 1 | 7 |
A shield adds +1 Armor while carried and ready.
You cannot use a shield with a weapon that requires two hands.
When you would take damage, you may sacrifice your shield to block all damage from that hit.
A wood shield can be sacrificed once before it is destroyed.
A metal shield can be sacrificed twice before it is destroyed.
Stealth: Bane means the armor imposes 1 Bane on stealth, sneaking, hiding, or moving silently when the armor would matter.
Bow Range: Miss on 1–2 means bow range attacks miss on a damage roll of 1 or 2 while wearing that armor. This does not impact crossbows.
Heavy Armor Strain
Heavy Armor requires STR +1. If you do not meet this requirement, you may still wear it, but after strenuous exertion — including combat, forced marching, climbing, swimming, or fleeing — you must make an Exhaustion check.