Merrow are the long offspring of tiefling tritons, now fully submerged in the abyssal heritage. Their strong hunter instincts have made them a noticeable influence within underwater society as mercenaries.
Aliases Aquatic Hellknights
Type Mercenary
Merchant
Influence Intermediate
The Wehiké Principality
Jackland
Bases Lichii'dass Reef
The Wehiké Principality
Rewreka
The Wehiké Principality
The fresh Sclucii
The aegis Islands
Leadership Mahiko Sənləs
Democratic chief executive
Allies Wehiké Principality
Kuo-toa Choir

Martial pacts [The Geas]
Guiding principle
Merrow have a strange understanding of value, but to those that shed blood, it is simple and written down. When a merrow chooses to serve in combat they will write a Geas¹, a document etched in brass. This is the warriors pact and will be sold to someone the merrow finds trustworthy, the merrow will then do anything the wielder commands unless it goes against the geas' terms or trades it further. Don't expect merrow warriors to desert rank or be bribed by value, if they do talk about defecting to your side, expect a trident in the back.
Merrow chose to name the contract after the spell since it was what was used by a demonlord to bind the warriors in the past.
Geas are only enforced by the people themselves and they can only be punished to death by any merrow that notices a large breach of contract.
The merrow are one of the more vicious submerged races, but they do enjoy trade. They hold large sums of oils in their environments and sell them in bulk to guilds on coasts. They rarely give away their manganese nodules², but some have gotten into dwarven hands.
Manganese nodules are egg sized mineral deposits found on underwater surfaces. They are filled with many metals like nickel, cobalt and copper.

Geography
Merrow societies are commonly found near the southern edge of the Aegis islands in the warmer bays, near such settlements as Lichii'dass and Rewreka or can go into the freshwater settlement of Sclucii. These settlements aren't like human cities and only reach up to a thousand individuals. Their many supply of food is on hard shelled water animals like crabs and oysters, preferred delicacies are such as vampire squid buns or seal flippers.
Event
1492 BS
During this year several demonic invasions spread around Domus in many places at once. A large triton population got infected by the demonic magic and became tieflings, after many battles after the merrows lost their unchaotic mentality. The geas was invented to keep their chaotic soul bound.
Unlike many other civilization in the area, merrow have a small population and make use of it. By holding small meetings with the leaders of every family, they decide via voting what actions need to be made. In the event of emergency, the most battle hardened merrow takes leadership.
Merrow have gained many modern lifestyles, but they have continually rejected currency based trade in favour of bartering. Their concept of value has come from the endless wealth in highly specific items found on shipwrecks and geodes. The inflation of value is constant within merrow society since half or more of the population will be out of the settlement at a time to harvest, hunt or adventure, creating peaks and lows of value in items.
Surface items are one of the highest ranking values, but even these will lose value when introduced in bulk. Magic items are the highest form of value and the wielding of such items, no matter the visual, gains you great favour.
Unlike most fishes or reptiles, merrow aren't fully cold blooded and it shows in their lifestyle. Merrow will likely³ search out for a partner just before reaching adulthood to see if they have a good prospect for mating. To show the partner, they will search far out for an object that has a great value. After gifting this object, the partner can choose to bite around the givers neck as a sign of approval. This mark will be decorated with pearls to signify their relationship, these pearls are coloured in the colour of the givers family. A merrow will have only a single partner in their life and will not seek for a new mate if their lover dies, as it would break their contract of love.
A female merrow is able to reproduce without a partner. It is rare, but after times of war, it becomes more likely when the population needs to increase quickly. After a few wars, non-hetero orientation has become an icon of rebirth and progression.
Merrow have a brutish upper body with smooth arms that taper down to keep aerodynamics. Their lower body ends in a long tail similar to an elongated shark tail reaching a total of 5 feet long.
Their eyes are fully black throughout the entire eye, some have iris' that are just a faint colour lighter.
A merrow can look greatly different from another in their settlement as their genetic variability is rather high, some appear small and toothy, while others are tall and bulky.
For those willing to play a Merrow, consider using the triton race.
[or an orc/tiefling with underwater breathing, not suitable for Domos but your own game]
Merrow are considered adults from the age of 13 or 15 depending on the settlement. Typically living to a total of 80 years, a warrior is passionate and will only live half that time.
Merrow might look like vicious sharks, but they are rather respectful to other creatures and can grow up to gain any lifestyle. A merrow will however never gain an outlook that would be against nature or another person's contract, pushing them easily towards lawful.
Merrow are usually just over 6 feet tall when curling up their tail to slither onto land and weigh between 132 and 280 pounds depending on the type of shark they resemble.