Navigation

Assuming the party is not on an established road, each day one party member will roll a Wilderness Lore check to see if they get lost.

Getting lost means the party loses a day of travel and all party members must reduce their resource die by one.

Random Encounters

During travel, random encounters may occur. Each day, one party member will roll a Perception/Detection check to see if they notice a potential encounter before it happens.


Speed

Assuming other factors are not in play, the party moves at the following rate:

Terrain Type

Daily Travel

Roads & Trails

10 miles

Plains/Light Woods

8 miles

Forests, Hills, Subterranean

7 miles

Mountains, Jungles, Swamps, Deserts, Arctic

5 miles

Ocean (large vessel)

40 miles

River or lake (small vessel)

24 miles