Entwothan is a conlang with a defined phonology, orthography, and grammar: its generator profile specifies a consonant‑heavy inventory including clicks and affricates, five primary vowels /ɒ i ɛ u ɔ/, and a strong preference for consonant‑vowel patterns. Word order is set to subject–verb–indirect object–object (S‑V‑IO‑O), with prepositions rather than postpositions and adjectives tending to follow the nouns they modify.
Stress is typically penultimate, which makes multi‑syllable words feel drum‑like and helps keep them intelligible in echo‑prone spaces. The language name appears as IPA “ɛntwɔtʰɒ” with the anglicized form Entwothan, which is what most Starfall materials use.
Mechanically, Entwothan’s phoneme set includes ejectives, aspirated stops, lateral fricatives, and clicks, which are mapped via spelling rules to a practical Latin‑based orthography. For example, /pʰ/ becomes ph, /ʃ/ becomes sh, /ɬ/ becomes hl, and click‑based segments like /ǀ/ and /ǃ/ become c and q, with aspirated variants ch and qh.
In‑setting, Undersong signage and documents usually use this digraph‑heavy script, leading to place names and personal names full of clusters like kh, sh, hl, ny, nc, nq, ngc, ngq. The result is a visual and auditory style that immediately distinguishes deep‑born Undersong names from the sleeker corp dialects and the looser spacer pidgins.
The primer defines simple but game‑friendly morphology: masculine nouns take the suffix ‑o, feminine nouns ‑a, and verbs are listed with a citation form in ‑ar. This gives you an easy pattern for Undersong names and titles at the table—e.g., a masculine honorific might be built on a noun root ending in ‑o, while a related title or office uses a derived form in ‑ar.
Passive voice is formed with a nasal prefix that varies depending on the following sound: the rule specifies ng‑ before vowels and ngu‑ otherwise, creating forms that feel heavy and resonant without complicating gameplay. Yes/no questions are marked with a standalone particle, glossed in the file as mbɒ‑, which can be treated at the table as a sentence‑initial “question marker” that players can recognize by ear.