Wall

Environment Feature

Walls are where architecture, class, and survival meet—what you build them from decides whether they keep out nosy neighbors, small‑arms fire, or the vacuum itself.

Wall Materials

These stats model how hard a wall is to climb and break:

Wall Type

Climb DC

Hardness, HP (BT)

Plastic panel

15

5, 35 (17)

Wood

15

10, 40 (20)

Masonry (brick/stone)

20

14, 56 (28)

Concrete

30

14, 56 (28)

Transparent aluminum

30

18, 72 (36)

Steel

40

18, 72 (36)

Nanocarbon

40

20, 74 (37)

Starship interior

20

22, 78 (39)

Climb DC: usually a simple DC; adjust up/down for local conditions (slick, damaged, extra handholds, etc.).

Hardness/HP/BT: used when PCs try to smash, blast, or cut through; strong walls (well‑maintained concrete, steel, nanocarbon, starship interior) generally require proper tools and downtime to breach.

Fences

Fence Type

Climb DC

Hardness, HP (BT)

Wood

10

10, 40 (20)

Metal

10

18, 72 (36)

Fences are easier to climb but sturdier than they look when you try to drive a vehicle through one—use these stats for perimeter barriers, railing blocks, or hastily erected cordons.

Rules for climbing and breaking walls point back to the Urban environment sidebar, using standard skill checks and object damage rules.