Name: Helena | |
|---|---|
Background: | Noble |
Species: | Vanari |
Class: | Ranger |
Subclass: | Monster Slayer |
Proficiency Bonus: | +4 |
|---|
Level | Armor Class | Initiative |
|---|---|---|
7 | 16 | +5 |
Speed | Size | Passive Perception |
|---|---|---|
30 ft. | M | 18 |
Hit Points | Hit Dice | ||
|---|---|---|---|
Current: | 57 | Spent: | 2 |
Max: | 63 | Max: | 9 |
Temp: | 0 | ||
Death Saves | |
|---|---|
Successes 0/3 | Failures 0/3 |
+3 | 16 |
|---|---|
Modifier | Score |
+7 | Saving Throw | |
+7 | Athletics |
+5 | 20 |
|---|---|
Modifier | Score |
+9 | Saving Throw | |
+5 | Acrobatics | |
+5 | Sleight of Hand | |
+5 | Stealth |
+1 | 12 |
|---|---|
Modifier | Score |
+0 | Saving Throw |
+1 | 13 |
|---|---|
Modifier | Score |
+1 | Saving Throw | |
+1 | Arcana | |
+5 | History | |
+1 | Investigation | |
+5 | Nature | |
+1 | Religion |
+4 | 18 |
|---|---|
Modifier | Score |
+4 | Saving Throw | |
+4 | Animal | |
+4 | Insight | |
+4 | Medicine | |
+8 | Perception | |
+8 | Survival |
+2 | 14 |
|---|---|
Modifier | Score |
+2 | Saving Throw | |
+2 | Deception | |
+2 | Intimidation | |
+2 | Performance | |
+6 | Persuasion |
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Influence, Magic, Ready, Search, Shove, Study, Utilize
Attacks per action: 2
Name | DC | Damage & Type | Notes |
|---|---|---|---|
Longbow | +11 | 1d8+5 piercing (Arrows = 50) | |
Rapier | +9 | 1d8+5 piercing | |
Dagger | +9 | 1d4+5 piercing | |
Unarmed Strike 5ft | +6 | 4 bludgeoning |
Name | DC | Damage & Type | Notes |
|---|---|---|---|
Slayer's Pray | 16 | As a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature. | |
Hunter's Mark (C) | 16 | You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. | |
Zephyr Strike | 16 | You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. | |
Magic Weapon | 16 | You touch a nonmagical weapon. Until the spell ends (1hr), that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again. |
Class Features | |
Supernatural Defense- Whenever the target of your Slayer's Prey forces you to make a saving throw and whenever you make an ability check to escape that target's grapple, add 1d6 to your roll. | |
Hunter's Sense- As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. 4 times per long rest: [ ] [ ] [ ] [ ] | |
Primeval Awareness- You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. | |
Supernatural Defense- Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target’s grapple, add 1d6 to your roll. | |
Land’s Stride- Moving through nonmagical difficult terrain costs you no extra movement and you can also pass through nonmagical plants without being slowed by them and without taking damage from them. You have advantage on saving throws against plants that are magically created or manipulated to impede movement. | |
Slayer's Pray | |
Extra Attack | |
Fighting Style: Archery | |
Ranger Archetype: Monster Slayer | |
Favored Enemies: You have advantage on Survival Checks to track your favored enemies, as well as INT checks to recall information about them.
| |
Natural Explorer:
When you make an Intelligence or Wisdom check while in your favored terrain, your proficiency bonus is doubled if you are using one of those skill that you're proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits:
|
Species Traits |
Darkvision-- See in darkness up to 60ft |
Keen Sense-- Proficiency in the Perception Skill |
Fey Ancestry-- Adv. to being charmed, and magic can't put you to sleep. |
Trance-- Only need 4 hours of meditation "sleep" |
Elf Weapon Training-- Prof. w/ longsword, shortsword, shortbow, and longbow |
Cantrip-- Light |
Extra Language-- Sylvan |
Feats |
Armor Training | Light | Medium | Heavy | Shield |
|---|
Weapon Proficiency: Simple Martial |
Her armor and weapons have a slight glow of light to them. |
Tool Proficiency: |
Dice Set |
Appearance: |
Distinguishing features: Her gray/silver hair and her sun birthmark Her armor and weapons have a slight glow of light to them. |
Background & Personality |
Helena was born under the eclipse of Sarexis, the Dark Moon. She was born with a sun birthmark on her elbow, and her people called her the Harbinger of Light, for she fit the description of a prophecy.
|
Item | Price | Equipped? | Notes about Item |
|---|---|---|---|
Light Vial | Your vial of starlight is called the "Tears of God" | ||
Glints | 5 | ||
Compass | Inside clasp is photo of Stephan | ||
Stephan's Ring | Filled W/Hope & Tragedy | ||
Acurous's Medallion | |||
"Watcher" Antler | Piece of antler from corrupted "Watcher" being. From the Deep Wood of the Shadowclaw's. | ||
Mystery Potion | "40/100" | ||
Blue Shimmer Potion | From Gavra Witch | ||
Mystery Potion | "40/100" | ||
Scroll of Pedigree | |||
Bedroll | |||
Mess Kit | |||
Rations (1 Day) | |||
Hemp Rope | 50ft | ||
Tinderbox | |||
Torch | |||
Waterskin | |||
Bejeweled Map |
Language Proficiency: |
|
CP | SP | EP | GP | PP | Glints |
|---|---|---|---|---|---|
00 | 00 | 00 | 1120 | 00 | 5 |
