Scout corrupted wilds; track and bind minor Horrors; disrupt cult cells and swindler rings; cull corrupted beasts; set wards and alarms; train locals to hold gains.
Reopen roads and riverways; repair bridges, signposts, and lookout towers; scout detours.
Escort shipments, settlers, and envoys; run evacuations; protect gathering sites and crews.
Search ruins and old vaults for seed stock, tools, rare materials, relics, and preserved knowledge.
Welcome newly opened shelters; coax the wary or reluctant into the light; negotiate land, water, and resource rights; calm disputes before they turn ugly; teach useful trades and lore.