Language Skill

Language reflects what a character can speak, read, and understand.

Most lands share some form of Common, but dialect, custom, idiom, class, and distance can make meaning uncertain.

Language comes through use and exposure, not intellect alone.

Only roll when meaning is uncertain and the risk matters.


Language Levels

Characters begin with Rough Common unless their Background, Ancestry, or Life Event says otherwise.

Level

Description

Effect

Rough

Speak and understand simple Common, but cannot read or write

Bane when meaning is difficult

Literate

Speak Common and read or write simple text

No modifier

Fluent

Speak clearly, understand nuance, and read complex or archaic text

Boon when language is the obstacle

Language is not usually rolled for ordinary conversation.

If everyone understands enough to act, move on.


Using Language Skill

When language matters, roll:

d20 + ability modifier

Choose the ability that fits the task.

Ability

Use For

WIS

Conversation, tone, intent, negotiation, persuasion, implication, and meaning beyond words

INT

Reading, writing, formal language, obscure phrasing, records, contracts, and old texts

If language is not the obstacle, do not roll.

If the character cannot reasonably understand the language, no roll is possible without aid.


Literacy

Literacy is part of Language.

Level

Literacy

Rough

Cannot read or write

Literate

Can read and write simple text

Fluent

Can read, write, interpret, and speak with nuance

A Rough speaker cannot read or write without aid.

A Literate character can handle common signs, letters, ledgers, notices, and simple records.

A Fluent character can understand formal speech, difficult writing, old phrases, and layered meaning.

Dialects & Speech

Common is not the same everywhere.

Speech may be shaped by:

  • Region

  • Class

  • Trade

  • Faith

  • Court

  • Military service

  • Rural custom

  • Foreign influence

The Referee may impose a Bane when meaning is strained by accent, idiom, custom, speed, slang, or unfamiliar speech.

Relevant Backgrounds, local knowledge, shared culture, careful listening, or time spent among the people may remove the Bane.


Written Common

Writing is uneven across the world.

Distant or difficult texts may be:

  • Archaic

  • Abbreviated

  • Formal

  • Damaged

  • Symbolic

  • Culturally specific

  • Written in an unfamiliar hand

The Referee may call for a Language roll when the meaning matters.

Failure should not simply mean “you learn nothing.”

It may mean:

  • Partial understanding

  • Misread intent

  • Missing a key detail

  • Taking longer

  • Needing help

  • Drawing the wrong conclusion


Formal Text

Some speech and writing demands more than ordinary literacy.

Examples include:

  • Legal contracts

  • Religious texts

  • Guild records

  • Old chronicles

  • Noble correspondence

  • Courtly speech

  • Diplomatic letters

  • Military orders

These may require:

  • Fluent Language

  • A relevant Skill

  • A local guide or teacher

  • Time and proper tools

  • Access to context or tradition

A character may be able to read the words and still miss what they mean.


Limits

Language does not grant knowledge of everything written or spoken.

It does not cover:

  • Foreign tongues

  • Ancient languages

  • Codes or ciphers

  • Magical scripts

  • Secret signs

  • Guild marks

  • Thieves’ cant

  • Sacred mysteries

  • Hidden meanings known only to an Order

These require a relevant Skill, Background, Ancestry, Order, spell, teacher, or special knowledge.


Advancement

Language improves through use.

A character may improve their Language level through:

  • Travel

  • Study

  • Long exposure

  • Living among speakers

  • Service in foreign courts

  • Work with armies, guilds, temples, or merchants

  • Training from a tutor, scribe, priest, diplomat, or local guide

The Referee decides when enough time and experience have passed.

Language should grow from the life the character lives.


Referee Guidance

Use Language to create texture, uncertainty, and discovery.

Do not use it to block ordinary play.

If the meaning is clear enough, move on.

Roll only when misunderstanding would matter.

Let dialects, customs, old writing, and social class shape the world.

A failed Language roll should create partial meaning, delay, risk, or confusion — not a dead end.

Language is not just words.

It is belonging, distance, trust, and danger.