Roll on this table to discover a defining event from your character’s past.
A Life Path gives your character a small benefit and a story hook. It may suggest old wounds, strange luck, enemies, allies, or unfinished business.
Roll (2d6) | Event | Effect | Additional Notes |
|---|---|---|---|
2 | Touched by the Unseen | Once per session, ask the Referee if something supernatural is nearby or influencing the situation. | You begin with an unsettling object tied to the encounter. The Referee may decide it attracts attention. |
3 | Left for Dead | When making CON Saves while Dying, roll with 1 Boon. | Your scars are impossible to hide. Someone may believe you should have stayed dead. |
4 | Betrayed | Gain 1 Boon when detecting lies, hidden motives, or treachery. | You begin play with a dangerous rival, enemy, or former friend. |
5 | Hard Living | Gain 1 Boon on rolls to resist Exhaustion, harsh weather, hunger, thirst, or physical suffering. | You know what deprivation feels like and how to endure it. |
6 | On the Road | Gain 1 Boon when navigating, finding shelter, locating roads, or dealing with travelers and roadside folk. | You know road signs, toll customs, campsites, and the habits of travelers. |
7 | Quiet Life | Gain 1 Boon on one activity connected to your former trade, profession, or upbringing. Define it with the Referee. | Your old life may still offer contacts, duties, debts, or expectations. |
8 | Helpful Ally | Begin play with a trustworthy contact willing to provide shelter, rumors, aid, or introductions. | The ally is useful, but not disposable. They may ask for help in return. |
9 | Learned Something Useful | Choose one narrow practical skill or task. Gain 1 Boon whenever it applies. | Keep it specific: setting snares, reading ledgers, brewing poultices, repairing locks, judging horses. |
10 | Fortunate Find | Begin play with one valuable, rare, or unusually useful item approved by the Referee. | The item may have a history, owner, mark, curse, or rumor attached to it. |
11 | Hardened by Battle | Once per combat, you may Act Early without spending Stamina. | You have seen real violence before. Name the battle, raid, siege, duel, or massacre. |
12 | Marked by Fate | Once per session, gain 1 Boon on any roll. | The Referee determines a strange sign, omen, prophecy, dream, birthmark, or unnatural mark tied to your fate. |
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