Life Path (2d6)

Roll on this table to discover a defining event from your character’s past.

A Life Path gives your character a small benefit and a story hook. It may suggest old wounds, strange luck, enemies, allies, or unfinished business.

Roll (2d6)

Event

Effect

Additional Notes

2

Touched by the Unseen

Once per session, ask the Referee if something supernatural is nearby or influencing the situation.

You begin with an unsettling object tied to the encounter. The Referee may decide it attracts attention.

3

Left for Dead

When making CON Saves while Dying, roll with 1 Boon.

Your scars are impossible to hide. Someone may believe you should have stayed dead.

4

Betrayed

Gain 1 Boon when detecting lies, hidden motives, or treachery.

You begin play with a dangerous rival, enemy, or former friend.

5

Hard Living

Gain 1 Boon on rolls to resist Exhaustion, harsh weather, hunger, thirst, or physical suffering.

You know what deprivation feels like and how to endure it.

6

On the Road

Gain 1 Boon when navigating, finding shelter, locating roads, or dealing with travelers and roadside folk.

You know road signs, toll customs, campsites, and the habits of travelers.

7

Quiet Life

Gain 1 Boon on one activity connected to your former trade, profession, or upbringing. Define it with the Referee.

Your old life may still offer contacts, duties, debts, or expectations.

8

Helpful Ally

Begin play with a trustworthy contact willing to provide shelter, rumors, aid, or introductions.

The ally is useful, but not disposable. They may ask for help in return.

9

Learned Something Useful

Choose one narrow practical skill or task. Gain 1 Boon whenever it applies.

Keep it specific: setting snares, reading ledgers, brewing poultices, repairing locks, judging horses.

10

Fortunate Find

Begin play with one valuable, rare, or unusually useful item approved by the Referee.

The item may have a history, owner, mark, curse, or rumor attached to it.

11

Hardened by Battle

Once per combat, you may Act Early without spending Stamina.

You have seen real violence before. Name the battle, raid, siege, duel, or massacre.

12

Marked by Fate

Once per session, gain 1 Boon on any roll.

The Referee determines a strange sign, omen, prophecy, dream, birthmark, or unnatural mark tied to your fate.


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