Weapon Inspection and Approval

  • The only weapons allowed on the field are weapons that have been approved by the combat team at Inspection

  • Never bring live weapons onto the combat field, even a pocket knife or butter knife. 

  • In addition, you are expected to check your weapon for damage before taking it on any combat encounter. If you aren't sure, have it rechecked by a Marshal, we'd rather be safe than sorry.

Weapons Rules

  • No punch weapons of any kind will be allowed as they are designed to be punched which is inherently risky in our game type

  • Throwing weapons are the only throwing weapons and you will be told if you are allowed to throw something at Inspection

  • No thrusting with weapons that are not thrust safe Spears.

  • Only Strike with the striking surface of your weapon, never the pommel, guard, tip or flat. 

  • If you are using a flail and it gets caught up in another players kit, drop the flail. 

  • Always grip your weapon safely. One handed weapons must be held by their grip. Two handed weapons must be wielded with both hands (a maimed arm cannot wield a weapon). 

  • Strikes that contact your weapon or shield before hitting you do no damage

  • If you strike someone’s weapons or shield, it should be with the same force you were to hit them with. Don’t break through the block.

  • Anyone can use any type of weapon, they are not locked behind CP.

Archery Safety Rules

  • If you have an arrow nocked on your string, you must stop moving.

  • Archery is not allowed at night.

  • Weather conditions (most often high wind) could cause the Marshal to not allow archery. You will be told before you step through the gate if this is the case.

  • Always aim chest or below.

  • Never fire at anyone closer than 10 ft, and shorten your draw for targets closer than 30 ft.

  • If you are using a crossbow, never fire at anyone closer than 30ft.

  • Avoid arcing shots if possible.

  • Never shoot through narrow gaps or obstacles

  • Never use your bow as a melee weapon or as a defensive weapon. Don't block shots with your bow.

  • You must do a safety check of your arrows before you fire them.

  • Never toss aside an arrow if it is damaged, leave it on the ground or hand it off to a Marshal if they are nearby.

Weapon Types

Light Weapons

  • A Light Weapon is a one-handed weapon that is 24 inches long or less and not designed to be thrown. Anyone can use a Light Weapon.

  • Light weapons cannot do Cleave but can be used to cast Spells and other Martial Calls. 

Medium Weapons

  • A Medium Weapon is a one-handed weapon that is between 24 and 42 inches long. Anyone can use a Medium Weapon

  • Medium Weapons can perform Martial Calls and cast Spells

Heavy Weapons

  • A Heavy Weapon is a weapon that is more than 42 inches (3.5 feet / 106.5cm) long and less than or equal to 96 inches (8 feet / 243.8cm) long. Anyone can use a Heavy Weapon. 

  • Most Heavy Weapons are Two Handed Weapons and must be wielded with two hands to do damage. If your weapon is a Two Handed Weapon, you will be told as much at Inspection. 

  • Heavy Weapons can perform Martial Calls and cast Spells

Thrown Weapons

  • A Thrown Weapon is defined as any coreless weapon that is designed to be thrown. Anyone can use a Thrown Weapon.

  • Thrown Weapons are not designed to be swung or thrust at people, only thrown. You cannot use them in any other way than throwing. 

  • Thrown Weapons cannot perform Martial Calls or cast Spells.

Spell Packets

  • A Spell Packet is a packet of fabric and bird seed designed to be thrown. Only Casters with the ability Force Bolt can use spell packets.

  • Spell Packets are not designed to be swung at people, and are only able to do damage when thrown. 

  • Spell Packets cannot perform Martial Calls and only cast the Spell Force Bolt.

Spear

  • A Spear is a weapon between 42 inches and 96 inches that is designed to thrust. Anyone can use a Spear. 

  • Spears must have a compressible foam tip 3 inches in diameter and 3 inches thick that is a different color than the rest of the foam on the end of the Spear. This is the Thrusting Tip. 

  • Spears must have at least one foot of 2 inch thick padding from the tip down the haft to protect anyone the end might come in contact with. More padding is always allowed. 

  • Spears can perform Martial Calls but not cast Spells. 

Bows and Arrows

  • Bows and crossbows must have a draw weight of 30 lbs or less.

  • Anyone can use a Bow. 

  • Bows automatically do Cleave when they strike someone not protected by Heavy Armor.

  • Bows cannot perform Martial Calls (except the auto Cleave) or cast Spells. 

  • Arrows must have a flat compressible foam head of at least 2 inches in thickness and diameter.