Downtime Actions

Overview

For the Twiceborn in the Realm of Liminalis, the Afterworld is now your home. During the time in between Convergences, Twiceborn are able to explore the various gods realms that reside in the Afterworld. Each god realm has something special for you to do or collect on your journeys there.

Travel around the Afterworld

To assist the Twiceborn in getting around the Afterworld with their slow, corporeal bodies, the god of Knowledge and Craft, Xeros, built an extensive railway system in the Afterworld, with the Realm of Liminalis as its hub. It is referred to as The Realmway and like the rest of the Afterworld, it is primarily powered by Faith.

Realmway Tickets

Each Twiceborn is gifted with an Realmway Ticket during each Convergence, courtesy of Enir, the deity of Love and Connection. However, some god realms are further to travel to so a character might need more than one ticket to get to those (usually more rewarding) gods realms. Realmway Tickets are primarily obtained by spending Faith, but can be collected in quests or via other means. You can spend as many Realmway Tickets as you want during a round of downtime to do as many actions as you can afford.

The Gods Realms

Below is a list of realms of the gods your character can visit during downtime and what your character can do or collect in that realm. Included in the description is how many Realmway tickets is required to get to that gods realm.

The Endless Bramble [The Realm of Roxus]

  • Distance: 1 Realmway Ticket

  • Collect a random amount and type of resources, but always at least a bit more than what other gods' realms offer

The Everlasting Dawn [The Realm of Hila]

The Final Rest [The Realm of Kildarim]

  • Distance: 4 Realmway Tickets

  • Remove a weak threat from the War Table (please discuss with the Crossroads to make sure it is a weak enough target to be removed by this action)

The Pristine Court [The Realm of Leana]

The Enflamed Mount [The Realm of Ykariot]

  • Distance: 1 Realmway Ticket

  • Bolster an Enclave Military Unit's Defense characteristic for one round of Downtime. In addition, collect 5 Tinders (Currency)

The Shadowed Stage [The Realm of Navtix]

  • Distance: 2 Realmway Tickets

  • Collect a rumor pertaining to an unknown threat

The Glorious Forest [The Realm of Delanara]

  • Distance: 1 Realmway Ticket

  • Collect 4 Herbal Alchemy Reagents

    • Note: Herbal Alchemy Reagents include: Ghostmint, Silverleaf, Sunpetal, Salamander Root, and Doomblossom

The Eternal Aurora [The Realm of Tolgra]

The Glimmering Hall [The Realm of Alleyar]

The Meeting House [The Realm of Enir]

  • Distance: 1 Realmway Ticket

  • Collect 2 Realmway Tickets that can be used during the next round of Downtime

The Last Bastion [The Realm of Zetar]

  • Distance: 2 Realmway Tickets

  • Create a one-time use military unit on the War Table.

    • This is a temporary mortal militia inspired by your character as a conduit of Zetar's influence. This unit has 80 HP, Attack 40, and Defense 40. The character who creates this unit may select one Unit Trait for this unit and may command it to perform two actions during the current round of Downtime. The unit appears in an existing Enclave of the character's choice, and at the end of the current round of Downtime, it returns to that Enclave.

The Great Sea [The Realm of Sikarr]

The Thunderstruck Valley [The Realm of Orlene]

  • Distance: 1 Realmway Ticket

  • Increase the Stability of 3 Enclaves of your choice by 10 each. In addition, collect 3 Enchanting Resources associated with the Steadfast Triad.

    • Note: Stability is the score determining if an Enclave is susceptible to developing or attracting threats. See the War Table for more information.

The World Library [The Realm of Xeros]

  • Distance: 2 Realmway Tickets

  • Research a question of your choice in Xeros' World Library

The Fields of Abundance [The Realm of Miorr]