
Corren Aerlock is of gnomish decent and comes from a long lineage of mariners. He captains a brig dubbed “Zephyr’s Wake”. Corren has what some would call split personality disorder. He has a sarcastic personality and can be rough around the edges, but knows when to batten down the hatches and get serious when it’s needed. He enjoys getting drunk and cracking jokes with his crew but in wakes of storms, gale watches, and high seas it’s as if he is a different person. His ship is a steam/sail hybrid. The smoke from burning coal for the boilers has led to a rough and raspy voice. Corren calls Taloncrest home and operates out of Port Pale. Corren will take almost any job that involves using his ship. He is a member of the Galahad Trading guild and is also a religious man and can be seen praying to Otares before and after every voyage.

Ekko Hareington is a long-range support specialist who treats distance as a way to keep everyone else standing rather than a way to disappear. He prefers high ground, wide sightlines, and roles where he can spot trouble early, call out threats, and step in only when things start to go sideways. As a sniper, Ekko focuses on overwatch—covering allies, breaking enemy momentum, and making fights easier and safer for the people on the ground. He’s at his best when the group never notices how close things came to going wrong. Personality-wise, Ekko is relentlessly upbeat, sarcastic, and just a little vulgar in the way someone gets when they’re too comfortable with danger. He cracks jokes mid-mission, treats near-death situations like mild inconveniences, and radiates the energy of someone who absolutely should not be this relaxed while holding a rifle. He’s supportive, observant, and surprisingly responsible when it matters—just don’t expect him to act serious about it. As for the mask? It’s a steel domino mask styled after the top half of a rabbit skull, and yes, it looks intimidating. No, it does not have a deep symbolic meaning. Ekko wears it because he thinks it looks cool, because it makes people uneasy in a funny way, and because if you’re going to lie prone for hours providing overwatch, you might as well look terrifying doing it. He insists it “helps with vibes” and has, on multiple occasions, refused to remove it purely because someone asked him to.

Garrick Valemor is a seasoned soldier of the King’s Army, a towering presence clad in blue-and-silver armor threaded with faintly glowing mana conduits. Known for his steady composure and dry, reassuring humor, Garrick carries himself like someone who has stood on the front lines long enough to understand that courage is often quieter than glory. In battle he fights as the shield of his allies, anchoring the field with unwavering resolve while his heavy warhammer, Dawnfall, delivers decisive blows.

IR-105 is one of the last surviving original Irons of Reach, now operating out of Xemascus as a Redworks-forged Artillerist dedicated to advancing the future of warfare. Powered by a Mana Conduit core, IR-105 functions as a disciplined battlefield tactician and mechanical innovator, deploying precise artillery and calculated strategy rather than brute force. Direct, analytical, and openly confident in Xemascus craftsmanship, IR-105 approaches the world as a series of systems to be improved—ever observing, ever refining, and always preparing for what comes next.

Justin Thyme is an ambitious bard-journalist determined to become the trusted voice of Llithe in an age where steam and steel threaten to outshine fading mana. Justin Thyme is the head reporter for the newly popularized news station “Brass Beacon Broadcasting”. He has great skill in getting the masses to their feet, or a peculiar way of uncovering huge events right as it occurs. Everyone has opinions. No one connects the dots. Justin realized something profound: Progress moves faster than truth. Steam engines changed the skyline in a decade. Firearms reshaped warfare in a generation. But stories? Stories controlled how people understood change. And Justin wanted control of that narrative.

Laerith Valenne is a young fighter traveling the roads of Llithe with little more than her weapons, her horse Peanut, and the skills she carries from years of training. Recently setting out on her own, she has begun navigating a world far larger and more unpredictable than she had imagined. Her early days on the road have already tested her resolve, reminding her that life beyond familiar walls can be both dangerous and uncertain. Keeping a low profile and moving from place to place, Laerith continues forward with quiet determination, seeking her own path and whatever future awaits her beyond the horizon.

Lyanna Mormont is a disciplined yet quietly defiant monk whose calm presence often hides a restless, questioning mind. She speaks thoughtfully, listens more than she interrupts, and rarely accepts tradition or authority without examining its purpose. Though deeply respectful of the Faith of Nine and its teachings, she believes balance must evolve alongside the world rather than remain frozen in old forms. Lyanna is protective of the vulnerable, especially those without power or choice, and she carries an intense, unwavering sense of justice that guides her actions more than pride or glory ever could. She values autonomy above comfort, challenges assumptions without cruelty, and walks Llithe not merely to fight its evils, but to understand how order, change, and freedom can coexist without destroying one another.

Sylvara is a pugilist cleric devoted to Illiath who channels divine Mana through her fists. Quiet and disciplined, she travels the world using her faith and martial skill to defend the vulnerable. Raised in the temples of Illiath, she fights with speed, precision, and radiant Mana flowing through her strikes.