Climbing

Climb

DC 0-5

Climb a vertical wall with sufficient handholds at 1/2 movement speed

Easy

DC 10

Scale a cliff with plenty of handholds

Moderate

DC 15

  • Climb a rough stone wall

  • Climb a ship’s rigging during rough seas

Hard

DC 20

Climb a sheer surface with scant handholds

Very Hard

DC 25

Climb an overhang or ceiling with handholds but no footholds, or a smooth city wall

Formidable

DC 30

Climb an oiled rope

Jumping

Long Jump

DC 0-5

1 foot per STR with a 10-ft run up, 1/2 from standing position

High Jump

DC 0-5

3 + STR mod in ft with a 10-ft run up, 1/2 from standing

Easy

DC 10

Jump a few feet further than you normally could

Hard

DC 20

Throw a grappling hook in the middle of a long jump

Swimming

Swim

DC 0-5

Swim in calm water at 1/2 movement speed. Each hour, succeed on DC 10 CON save or gain one level of exhaustion.

Easy

DC 10

Tread water in rough conditions

Hard

DC 20

Swim in stormy waters

Formidable

DC 30

Swim free of a vortex

Contest (vs STR)

Push open a door when someone else is holding it