Navigating the untamed wilderness requires a skilled navigator. The party should designate a member of the party as the navigator. The player will make a Wisdom (Survival) check each day against the Navigation DC for the route.
On success, the party stays on track, adding the day's travel to their total. On a failure, the party has become lost, making no progress for the day. If the check fails by 5 or more, the party has gotten turned around and the day's travel is subtracted from the total progress.
If the party finds ways to navigate routes better, such as asking NPC's or purchasing a map, the Wisdom (Survival) check can be done at advantage.
When tracking, the navigator still makes Wisdom (Survival) checks, but on each failure the party increases their travel time by 2 days to represent the loss of the trail. Using skills such as Hunter's Mark can assist with these checks.
On days with extreme weather, the Wisdom (Survival) check for navigation is made with disadvantage.
During a normal day a party spends 8 hours traveling. At the end of the day the party could decide to push on for 2 more hours. If they do so they will gain 1/3 day of distance. However, each player must succeed a DC12 Constitution saving throw or gain one level of exhaustion.