Route Danger

Once a route has been plotted there should be a danger score set from 1 to 5.

  1. Generally safe and civilized areas

  2. Typical untamed wild between settlements

  3. Regions crawling with enemies or monsters

  4. Exceptionally dangerous or actively patrolled territory of enemies or evil creatures

  5. Hellish, otherworldly environments, such as the undead-infested Shadowfell or the most treacherous regions of the Elemental Planes