Morning

Evening

  • Forced march CON check

  • Night Extreme Weather check

  • Foraging checks

  • Hunger CON checks

    • On fail, raise exhaustion level on fail

  • Dehydration (no check)

    • Raise exhaustion level

  • Set watch order

  • Determine Camp Actions

  • Camp survival check (see Travel Encounters)

  • Night encounter check

  • After sleep, reduce exhaustion level(s)

  • Apply effect from Peaceful Sleep if applicable (see Travel Encounters)