Locations and Realms Criteria

Anything primarily defined as a place. Includes buildings, settlements, ruins, regions, landmarks, worlds, planes, dimensions, and pocket realms.

  • Buildings, settlements, and ruins

  • Regions, landmarks, and territories

  • Worlds, planes, and pocket dimensions

Locations and Realms Short Glossary in Alphabetical Order


Binto

Not a place for women. Or sensitive men.


Birkenstock

A small fishing town on one of the smaller islands of the Shattered Isles. Run by the families Birken and Stock. Found ablaze as the group arrived at the beginning of Ep 14. 

Cada’Vercia

The City of the Dead, in the middle of the Quiet Lands. Rumored to have a solarium deep within teeming with the souls of the dead, and just a thin veil separating it from the realm of death. Carved from jagged, black rocks.


Calgary

A small town just east of the Wintere Woods that was razed by Palligref and two others of the Stygian Seven. He wielded a green light to make everyone turn on each other.


Caverns of Shadow

Hidden caves deep in the mountains East of Gavra.


Chained Fortress

Home of Draxis Kaeil and the Chain.


The Chair of Thorns

The ceremonial seat of power in Norn. Hand-carved from a single, massive stump.



Dio Ostium

The gate leading to the heart of Tyve. Sealed ~1200 years ago by Zyltrix and a group of mages by calling on the power of the Argalus/Calyx to seal the door using fate itself.

Ephthalas
A large rock formation. A waterfall pours from the top and is considered sacred to the original inhabitants of Scarsden. Due to a trick of the light, the Abyssal Falls appear black with pinions of light.

Felrune Bridge

A massive bridge crossing the chasm leading to Dragdah in the Veng’namar plateau. 



Gavra

The capital city of Scarsden, on the Northwest coast of the continent. Led by House Cassiandros. Its structure is composed of three governmental houses and several civil houses.

Government Houses:

  • House of the Ledger

  • House of the Liege

  • House of the Judicar

Civil Houses and Guilds

  • Velpan Trading Company

  • The Minstrels

  • Felrick’s Goods and Services

  • Yore & Gander (the Arcanium)

  • The Thieves Guild

  • Assassins Guild

  • The Shadowed Dawn

  • Carthan Shipwrights

  • Gorvan Blacksmiths

  • House Cassiandros

  • Weyland Ways and Means

  • Vickmar Farming and Agriculture

  • Mortison Aquaducts

  • The Gavran Merchant’s Guild

  • Hands of the Queen Labor Union

  • Jondo’s Adventure League

  • House Wylemina

  • House Valrant, Lord of Shelves

  • The Plague Court



Hinterland Timbers

A forest off the shores of Scarsden



Ithelion

The tangible light of Solarus


Kalinky

Village on an isle near Piln. Outside of the massive bridges that connect the islands, there’s nothing remarkable about this place.

Keph

Home of the Blood Sorcerers.

Lighthouse of Piln

Created ~1225 years ago.


The Lithera

A river that crosses East/West through Scarsden. Followed by the main trade route going in/out of Gavra. Its source is the waterfall from Ephthalas.






Putrell

The rotlands under the Vang’Namar Plateau where Magda’Navaa’s younger form is.




Raggedy Rat

A tavern in Gavra. Local pub in the lower districts. Good folk, good atmosphere. You don’t want the wings. They’re bat wings.


Ruins of Anthoc

The Dragon Hole.

Saddles & Sage

Main stables of Gavra.


The Shattered Isles

An archipelago-like grouping of islands in the south of Tyve, South and West of the Sequestered Sea. Where most of the mining operations for the region take place.


Shim’s

A tavern in the outer circle of Malben.