Dispel

Risk: 1
Shapes: Bolt, Enchant, Blast, Chain, Wall, Wave, Ring
Resistance: Vigor
Size Limit: -
Effect:
Dispels all types of active (sustained) magical effects.


Missile

Risk: 2
Shapes: Bolt, Blast, Chain
Resistance: Reaction
Size Limit: -
Effect:
Deals Magical Damage.


Steed

Risk: 3
Shapes: Bolt, Chain
Resistance: -
Size Limit: -
Effect:
Summons a magical Steed for the caster or another target that enables Mounted Combat Mode.
The Steed cannot be harmed.


Mirror

Risk: 4
Shapes: Barrier, Armor, Veil
Resistance: -
Size Limit: -
Effect:
Returns any type of magical attack back to the source.


Arcane Mark

Risk: 5
Shapes: Bolt, Enchant, Blast, Chain, Wall, Wave, Ring
Resistance: Vigor
Size Limit: -
Effect:
Marks a target, making it weak to magic — it suffers ×2 Damage from any magical attack.


Sphere

Risk: 6
Shapes: Armor
Resistance: -
Size Limit: -
Effect:
Creates a protective sphere that gains Grit Points each time it is reinforced.
The spell can be recast indefinitely with the same Risk factor.


Polymorph

Risk: 7
Shapes: Armor
Resistance: -
Size Limit: -
Effect:
Allows transformation into any creature up to Large size, inheriting all default abilities.
The caster can switch forms by spending 1 Action.


Spellbind

Risk: 8
Shapes: Bolt, Enchant, Blast, Chain, Wall, Wave, Ring
Resistance: Vigor
Size Limit: -
Effect:
Prevents the target from casting spells.


Animate

Risk: 9
Shapes: Bolt, Chain
Resistance: -
Size Limit: -
Effect:
Animates a weapon, enabling it to perform independent attacks using its default properties.
Each animated weapon is sustained separately by the caster and can perform 1 Action per Round on the caster’s turn (or a Reaction at any time during the Round).
Animated weapons can move within the caster’s Perception range.


Disintegrate

Risk: 10
Shapes: Bolt, Enchant, Blast, Chain, Wall, Wave, Ring
Resistance: Vigor
Size Limit: Yes
Effect:
Causes Magical Damage and inflicts Death by disintegration upon a Critical.