Type: Ring
Quality: Common
Rune (Flake): Cryokinesis (Reaction, redirects targeted Ice attacks).
Rune Load: 1
Cost: 6500
Type: Pendant
Quality: Common
Rune (Olive): Provides Trackless Walking.
Rune Load: 1
Cost:
Type: Ring
Quality: Common
Rune (Ember): Pyrokinesis (Reaction, redirects targeted Fire attacks).
Rune Load: 1
Cost: 8500
Type: Bracers
Quality: Common
Rune (Willow): Inflicts -1 Grit Level to Ranged Attacks when in forests.
Rune Load: 1
Cost: 4000
Type: Amulet
Quality: Common
Rune (Maple): Protection from drowning regardless of weight.
Rune Load: 1
Cost: 4000
Type: Ring
Quality: Premium
Rune (Prism, Circle): Protection from Blindness effects; Detect Invisibility for 5 Rounds (1/24 hours).
Type: Shield
Quality: Supreme
Rune (Shield, Anvil): Protection from Knockdown effects; Doubles Durability Rolls.
Rune Load: 3
Cost: 5000
Type: Studded Leather Armor
Quality: Supreme
Rune (Cyclone, Helm, Anvil): Fast Dodge, +1 Absorption, Doubles Durability Rolls.
Rune Load: 3
Cost: 18000
Type: Plate Mail Armor
Quality: Supreme
Rune (Rumble, Helm): 50% Thunder Resistance and Thunder Critical Protection, +1 Absorption.
Rune Load: 3
Cost: 11000
Type: Splint Mail Armor
Quality: Supreme
Rune (Link): +1D10 Bonus Die when using Core Spells.
Rune Load: 3
Cost: 10000
Type: Longbow
Quality: Supreme
Rune (Inferno, Oak): Inflicts Burn on Critical Hit; +5 Range.
Rune Load: 3
Cost: 10000
Type: Crossbow
Quality: Supreme
Rune (Moon, Shadow): Inflicts Slow on Critical Hit; Provides Light in a 3-Field Radius (1 hour, 1/24 hours).
Rune Load: 3
Cost: 10000
Type: Dagger
Quality: Supreme
Rune (Frost, Flake): Inflicts Freeze on Critical Hit; Cryokinesis Reaction.
Rune Load: 3
Cost: 12000
Type: Halberd
Quality: Supreme
Rune (Chrono): Grants +1 Action.
Type: Warhammer
Quality: Supreme
Rune (Strike, Weapon): +1D10 Bonus Damage on Hit.
Rune (Gust, Weapon): Pushes 1D10 Tiles on Critical.
Type: Shield
Quality: Supreme
Rune (Flame, Armor): Reduces Fire Damage by 50% and protects from Fire Criticals.
Rune (Cyclone, Armor): Fast Dodge.
Ophidion Elixir
Components: Queen Cobra blood.
Effect: (Poison) -1 Action to a target.
Duration: 1 hour.
Cost: 1500
Diamondback Elixir
Component: Horned Rattler blood.
Effect: (Poison) Causes Confusion.
Duration: 1 hour.
Cost: 1800
Serpentis Elixir
Component: Titanoboa blood.
Effect: You become a friend to snakes and can speak with them. No Snake Animal or Giant Snake will attack you unless you attack it first. When using the Snake Charmer Legacy to charm a snake, this elixir allows you to finish the charm in 1 effective hour.
Duration: 1 hour.
Cost: 1200