Followers & Companions Followers and Companions can assist Player Characters with both minor and major tasks. Typically, they serve as supplementary elements, offering useful skills or enhancing the abilities of the main characters. However, they can also provide valuable skills that Player Characters lack, saving them time and effort during their adventures.
Dog Perks: Provides Tracking and Observation skills and can Guard during Rest. Combat: No
Donkey Perks: Provides an additional 40 Inventory Slots. Combat: No
Horse Perks: Provides alternative Combat Style through Riding and allows the rider to Break their Action by utilizing the horse’s Mobility Points along with their Action. Combat: Yes (as a mount)
Hound Perks: Provides Food Gathering, Tracking and Observation skills and can Guard during Rest. Combat: Yes Damage: 1D20 Melee Attack (No Critical). Actions: 2 Vigor: 8 Movement: 10 Perception: 14 Grit: 1 Hit will render them Unavailable for the rest of the combat (Vigor Roll for Death).
Falcon Perks: Provides delivery of messages and the Food Gathering skill. Combat: No
Apprentice Perks: Provides 1 Craft Skill of 4th Level (Blacksmith, Artisan, Healer) with basic equipment. Combat: No
Squire Perks: Provides basic Combat Support and +1D10 Experience per session when Training. Only 1 Squire per Character is allowed. Combat: Yes Damage: 1D20 Melee or Ranged Attack (No Critical). Actions: 2 Vigor: 8 Movement: 6 Perception: 10 Grit: 2 Hits will render them Unavailable for the rest of the combat (Vigor Roll for Death).
Mercenary Provides basic combat support. Damage: 1D20 Melee or Ranged Attack (No Critical). Actions: 2 Vigor: 8 Movement: 6 Perception: 10 Grit: 2 Hits will render them Unavailable for the rest of the combat (Vigor Roll for Death).
Scout Perks: Provides Traveling, Tracking, Stealth, Disguise, Observation and Mechanic skills. Combat: No
Cook Perks: Provides Food Gathering, Cooking skills. Combat: No
Chronicler Perks: Records party’s tales and helps expand their reputation (+1 Reputation Modifier). Combat: No
Sage Perks: Provides the following Lore Skills: History, Culture, Religion, Nature, Dimensions, Monsters, Items. Combat: No
Diviner Perks: Provides Divination Skills. Combat: No
About Followers & Companions All mentioned Followers and Companions have been streamlined for smoother and faster gameplay. Some of them include skills and mechanics not covered in the core rules. To access the full features of these creatures, refer to other game books, such as the Book of Monsters and the Book of Lore.
Premium & Supreme Followers It is possible to hire Followers or buy Companions of different standards if the local Guild supports it. Such followers & Companions come at a different cost and offer improved services.
Premium: X2 Cost Supreme: X3 Cost