(Skills must be unlocked sequentially)

Bardic Combat allows you to invoke powerful effects through music.

Requirements: Spellcasting, Music, Culture, Persuasion
Research Method: Exercise


About Bardic Combat

Bardic Combat offers valuable effects for the Bard and their allies.
The Bard must possess a musical instrument or a singing voice.

  • Only one Song can be active at a time.

  • The Bard cannot perform other actions while sustaining a song, except Movement.

  • Sustained songs do not require further rolls to remain active, but if Movement occurs, the test must be repeated.


List of Bardic Songs

  • Song of Charm

  • Song of Bravery

  • Song of Darkness

  • Song of Luck

  • Song of Terror

  • Song of Haven

  • Heathen Charge

  • Note of Dreams

  • Song of Runik

  • Song of the Restless


Song Descriptions


Song of Charm

Type: Action
Risk: 1
Effect: A song that magically prevents a target within the Bard’s Perception from performing an aggressive Action for the current Round. (Roll must exceed target’s Vigor.)


Song of Bravery

Type: Action (Active)
Risk: 2
Effect: A song that grants protection from Fear, Confusion, Dishearten, and Berserk conditions within a Ring Radius (5).


Song of Darkness

Type: Action (Active)
Risk: 3
Effect: Creates a magical Darkness that suppresses all sources of illumination within a Ring Radius (5). The Bard remains unaffected by this effect.


Song of Luck

Type: Action (Active)
Risk: 4
Effect: All allies within a Ring Radius (5) roll Strong Dice.


Song of Terror

Type: Action (Active)
Risk: 5
Effect: Causes Fear to all enemies within a Ring Radius (5).
The effect fades when the song ends. A Vigor Roll is required between the Bard and each target.


Song of Haven

Type: Action (Active)
Risk: 6
Effect: Causes anyone within a Ring Radius (5) to ignore the Bard and prevents them from performing any aggressive actions toward the Bard.


Heathen Charge

Type: Action (Mobile)
Risk: 7
Effect: Deals Damage combined with Movement and issues a battlecry that causes Fear to all enemies within a Ring Radius (5).
The Attack Roll must overcome the Vigor of the targets.


Note of Dreams

Type: Action
Risk: 8
Effect: Causes Unconsciousness to all enemies within a Ring Radius (5) for the current Round. (Vigor Roll required.)


Song of Runik

Type: Action (Active)
Risk: 9
Effect: Prevents Spellcasting within a Ring Radius (5).
However, spells cast outside the radius still function normally even if they land within the song’s area.


Song of the Restless

Type: Action (Active)
Risk: 10
Effect: Allows allies within a Ring Radius (5) to perform any Actions or Reactions without Risk.