Feats

Feat

Effect

Arcane Balance

Risk Factors for powerful Shapes become +2 and +4 instead of +3 and +6.

Beast Companion

A Beast can be tamed and turned into a Mount (Giant Eagle, Wild Scorpion, Sentin Drake). The character must face the creature alone and defeat it in single combat to tame it.

Blind Warrior

Blind Fighting is always active during combat. (Requires Skill)

Brawler

Unarmed Combat gains Critical probability (17/11/10).

Dungeon Expert

Removing/Observing Traps and Opening Locks Rolls are doubled.

Far Shooter

Ranged Attacks are limited only by the weapon’s Range, not the character’s Perception.

Healer

Any attempted Action related to Medicine is made with Strong Dice.

Heart of Grit

Permanent +10 Grit Bonus.

High Blood

Character benefits from two active effects from Tonics and Elixirs simultaneously, instead of one.

Improved Dodge

Dodging utilizes 1 Action instead of 2 and gains a +1D10 Bonus Die.

Iron Warrior

Wearing Heavy Armor does not reduce Mobility Points.

Light on Feet

Recover automatically from Prone Condition. All Acrobatic Rolls receive a +1D10 Core Die. Mobility cannot go below Reduced Grit Levels.

Scent

Detect Invisible Characters within Perception via scent and target them with a -1 Grit Level penalty.

Shadow Walker

Hide Action does not require an Obstacle.

Starborn

Gain 2 Karma Points with every Natural 20 instead of 1.

Strong Shield

Heavy Block utilizes 1 Action instead of 2.

Sudden Knowledge

Gain +3 Skills on the spot.

Tower

Lowest Grit Level possible becomes Reduced (D12) instead of Frail (D10).

Trance

Gain +1 Effective Hour daily for development.

Weapon Focus

Threat increases by 1 Category when fighting with a specific weapon.