Wyrmwood Staff

A resilient wooden staff made from Sylvan Trees.

Category: Light Melee Weapons
Range: 1
Critical: 18 / 12 / 10
Weapon Risk: 1
Properties:

  • Can store 1 Nature, Earth, or Water Spell.

  • Stored spell can be used once every 24 hours.

  • Default Risk: 1.
    Cost: 1,500


Elven Chain Armor

A lightweight yet resilient armor crafted with interlocking metal rings and reinforced with flexible leather backing. The fine chain links are masterfully woven to create a protective layer, allowing for greater mobility and agility while maintaining excellent defense. This item does not require an Armor Proficiency skill.

Category: Armor
Absorption: 3
Critical Resistance: 1
Cost: 900


Primal Elixir

An elixir that emits an odor that repels all animals for 8 hours, providing protection against animal intruders during camping or traveling.

Category: Elixirs
Components: Wolf Blood
Cost: 100


Wolf Cloak

A cloak made from wolf pelts that grants +1 Insulation (2 total) while worn.

Category: Cloaks
Components: Wolf Pelt
Cost: 150


Green Cloak

A cloak coated with moss and infused with essences, providing a +1D10 Core Die when using Stealth inside forests.

Category: Cloaks
Components: Cloak, 10 Green Herbs
Cost: 300


Windcatcher Glider

A lightweight, winged contraption crafted from reinforced wood and treated fabrics, designed to allow brief but effective gliding from high places. Used by scouts, couriers, and daring adventurers, its effectiveness depends on weather conditions.

Type: Worn Item
Component: Treated Wood & Stretched Hide
Craft Difficulty: 14
Craft Requirements: Artisanry (3), Mechanics, Nature
Craft Time: 6 Effective Hours
Expertise: 5 Effective Hours
Skill Requirements:
Properties:

  • Allows gliding in suitable weather (see Gliding Table).

  • The glider cannot ascend and must be launched from an elevated position.

  • Each flight lasts ~10 minutes and covers a number of Region Hexes depending on weather.

  • Strong winds aid gliding, while negative winds (Ranks 1 & 2) introduce risk, requiring an Acrobatics Check upon landing:

    • Difficulty 10 for Rank 1

    • Difficulty 5 for Rank 2

    • On a failed check, the user becomes subject to a Withering Roll.
      Cost: 750 Gold Pieces

Gliding Table

Roll

Wind Type

Weather

Region Hexes

1–5

Opposite (1)

Sunny

2

6–10

Bad (2)

Cloudy

2

11–13

Medium (3)

Windy

Wind Types

14–17

Favorable (4)

Drizzle

1

18–19

Powerful (5)

Fog

1

20

Optimal (6)

Mist

1