(Skills must be unlocked sequentially)
Description:
ESP allows you to develop telepathic and telekinetic abilities to control mind and matter through intense and powerful rituals.
Requirements: Spellcasting, Meditation, Insight, Divination
Research Method: Skillbook
ESP uses Meditation to generate Catalysts.
1 Effective Hour of Meditation produces 1D10 ESP Charges.
Certain powerful rites will cause permanent Grit loss.
Telepathy
Mind Read
Erase Memory
Anibrain
Astral Projection
Teleportation
Parallel Gates
Mental Barrier
Change Body
Energy Vessel
Property | Value |
|---|---|
Catalyst | 1 Charge |
Effective Hours | - |
Effect | Allows you to convey a telepathic message to a target anywhere in the world. The message lasts 1D20 seconds. During that time, the target may reply telepathically if they understand the process. |
Property | Value |
|---|---|
Catalyst | 2 Charges |
Effective Hours | - |
Effect | Read the mind of a target within line of sight via a Vigor Roll. The caster may perform up to 3 consecutive successful Rolls to dig deeper. A single failure ends the process. |
Mind Layers: | 1️⃣ Surface Thoughts — memories of the current day. <br>2️⃣ Core Thoughts — memories of the past 10 years. <br>3️⃣ Deep Thoughts — all memories, even repressed or forgotten. |
Property | Value |
|---|---|
Catalyst | 3 Charges |
Effective Hours | - |
Effect | Erase part or all of a target’s memory. The target must be submitted to the caster. A successful Vigor Roll completes the process. Can be attempted only once per target. |
Property | Value |
|---|---|
Catalyst | 4 Charges |
Effective Hours | 1 |
Effect | Grants life and intelligence to one item as a unique enchantment. The item gains basic sentience and a distinct personality (GM’s preference). It can only be used by the caster and will refuse to function for anyone else. |
Property | Value |
|---|---|
Catalyst | 5 Charges |
Effective Hours | - |
Effect | The caster exits their body and travels in Ethereal Form with ×10 Movement Rate and Flight. The body remains vulnerable and oblivious. Duration: 1D20 minutes. |
Property | Value |
|---|---|
Catalyst | 6 Charges, 1 Grit permanently |
Effective Hours | - |
Effect | Teleports a consenting target instantly to a known destination. Unknown destinations cannot be used. |
Property | Value |
|---|---|
Catalyst | 7 Charges, 1D10 Grit permanently |
Effective Hours | 1 |
Effect | Opens two Gates (origin and destination) of the caster’s choice. Anyone may teleport between them for 1D10 hours. |
Property | Value |
|---|---|
Catalyst | 8 Charges |
Effective Hours | - |
Effect | Fortifies your mind, granting Mental Immunity for 1 full day. |
Property | Value |
|---|---|
Catalyst | 9 Charges |
Effective Hours | 1 |
Effect | Swap bodies with a submitted target. Requires a successful Vigor Roll against the target. Occurs only once per target. On success, both Attributes and Racial Features are exchanged permanently, and permanent Grit Damage and Injuries are restored. |
Property | Value |
|---|---|
Catalyst | 10 Charges |
Effective Hours | - |
Effect | Turns a restrained, living target into a vessel. The target’s mind is destroyed, becoming a living object that follows the caster’s will blindly. Each vessel has 30 Grit and retains racial Attributes. |
Special: | Vessels act as life banks for the caster — as long as a vessel lives, the caster cannot be harmed. However, each vessel’s death reduces the caster’s Total Grit by 5 permanently. There is no limit to how many vessels may be created. |