🧠 ESP

(Skills must be unlocked sequentially)

Description:
ESP allows you to develop telepathic and telekinetic abilities to control mind and matter through intense and powerful rituals.

Requirements: Spellcasting, Meditation, Insight, Divination
Research Method: Skillbook


🔮 ESP Catalysts

ESP uses Meditation to generate Catalysts.

  • 1 Effective Hour of Meditation produces 1D10 ESP Charges.

  • Certain powerful rites will cause permanent Grit loss.


📜 ESP Rites

  • Telepathy

  • Mind Read

  • Erase Memory

  • Anibrain

  • Astral Projection

  • Teleportation

  • Parallel Gates

  • Mental Barrier

  • Change Body

  • Energy Vessel


🗣️ Telepathy

Property

Value

Catalyst

1 Charge

Effective Hours

-

Effect

Allows you to convey a telepathic message to a target anywhere in the world. The message lasts 1D20 seconds. During that time, the target may reply telepathically if they understand the process.


🧩 Mind Read

Property

Value

Catalyst

2 Charges

Effective Hours

-

Effect

Read the mind of a target within line of sight via a Vigor Roll. The caster may perform up to 3 consecutive successful Rolls to dig deeper. A single failure ends the process.

Mind Layers:

1️⃣ Surface Thoughts — memories of the current day. <br>2️⃣ Core Thoughts — memories of the past 10 years. <br>3️⃣ Deep Thoughts — all memories, even repressed or forgotten.


🧠 Erase Memory

Property

Value

Catalyst

3 Charges

Effective Hours

-

Effect

Erase part or all of a target’s memory. The target must be submitted to the caster. A successful Vigor Roll completes the process. Can be attempted only once per target.


⚙️ Anibrain

Property

Value

Catalyst

4 Charges

Effective Hours

1

Effect

Grants life and intelligence to one item as a unique enchantment. The item gains basic sentience and a distinct personality (GM’s preference). It can only be used by the caster and will refuse to function for anyone else.


🌌 Astral Projection

Property

Value

Catalyst

5 Charges

Effective Hours

-

Effect

The caster exits their body and travels in Ethereal Form with ×10 Movement Rate and Flight. The body remains vulnerable and oblivious. Duration: 1D20 minutes.


🌀 Teleportation

Property

Value

Catalyst

6 Charges, 1 Grit permanently

Effective Hours

-

Effect

Teleports a consenting target instantly to a known destination. Unknown destinations cannot be used.


⚡ Parallel Gates

Property

Value

Catalyst

7 Charges, 1D10 Grit permanently

Effective Hours

1

Effect

Opens two Gates (origin and destination) of the caster’s choice. Anyone may teleport between them for 1D10 hours.


🧱 Mental Barrier

Property

Value

Catalyst

8 Charges

Effective Hours

-

Effect

Fortifies your mind, granting Mental Immunity for 1 full day.


🩸 Change Body

Property

Value

Catalyst

9 Charges

Effective Hours

1

Effect

Swap bodies with a submitted target. Requires a successful Vigor Roll against the target. Occurs only once per target. On success, both Attributes and Racial Features are exchanged permanently, and permanent Grit Damage and Injuries are restored.


⚰️ Energy Vessel

Property

Value

Catalyst

10 Charges

Effective Hours

-

Effect

Turns a restrained, living target into a vessel. The target’s mind is destroyed, becoming a living object that follows the caster’s will blindly. Each vessel has 30 Grit and retains racial Attributes.

Special:

Vessels act as life banks for the caster — as long as a vessel lives, the caster cannot be harmed. However, each vessel’s death reduces the caster’s Total Grit by 5 permanently. There is no limit to how many vessels may be created.