Grit: 300
Actions: 3Aura: Abyssal Pressure (10) – All enemies within Perception suffer –10 Advantage.
Threat: Legendary: 40 / 30 / 20
(A presence that destabilizes reality itself.)
Mobility: High: 12 / 8 / 4
(His body shifts and reforms, moving like shadow and ash.)
Vigor: Legendary (16 /14/10)
Perception: Legendary (16 /14/10)
Larekis invades a creature’s mind and binds them to the Hive.
The target becomes permanently controlled until Larekis is destroyed.
Psyhic Damage & Control on Critical (15/11/10)
Type: Action, Melee or Ranged (By Perception)
Resistance: Vigor
Risk: 10
Effect: Target becomes a Hive Thrall, losing free will. He may seize control of up to 4 creatures at once.
Shreds the soul as much as the mind.
Type: Action, Ranged (By Perception)
Resistance: Vigor
Risk: 7
Damage: Severe Mental Damage & 1 Grit Loss on Critical
Effect: If the target is a Hive Thrall, damage is doubled.
Triggers when Larekis is attacked via Melee.
Attacker makes a Vigor Check.
On failure: attacker takes 1D20 Mental Damage and loses 1 Action next round.
Unaffected by fear, charm, illusion, domination, confusion, or any psychic influence.
Larekis is immune to all forms of Damage so long as any of his Vessels (floating psychic nodes) exist within his Perception.
Each Vessel has:
Grit 30
Mental Immunity
Resistance: Vigor
On Destruction: Larekis loses 1 Action for the next round.
He typically has 3–5 active Vessels at the start of battle.
Core Spells: **10th Level Shapes: 10th Level