Mounted Combat

Mounted Combat Mode

Fighting on a mount provides access to maneuvers and benefits, but also entails certain risks.


Horse

Charge

  • Basic Attack + Movement combo with ×2 Damage.

  • Requires linear movement: 4 tiles before and 4 tiles after the attack, all in a straight line.

  • Rider attacks and continues Movement without needing to Disengage.

  • All Mobility Points must be spent.

Static

  • All attacks gain a Higher Ground Grit bonus.

Movement

  • Rider uses the Mobility Points of the mount.

Special Attacks

  • Use the creature’s Attacks by spending character Actions.

Risk

  • Active Risk +3 while on horseback.

Fall

  • If the horse is wounded, a Riding Check (Difficulty 10) is required (no Action) to maintain balance or suffer Fall Damage.

  • Horse becomes subject to a Vigor Roll; failure results in fleeing.

  • Rolling into Risk zones while on Frail Grit will throw the rider off.


Wild Scorpion

Charge

  • Basic Attack + Movement combo.

  • Rider attacks and continues Movement without Disengage.

Movement

  • Rider uses the Mobility Points of the mount.

  • Mount can walk on vertical surfaces.

Special Attacks

  • Use the creature’s Attacks by spending character Actions.

Risk

  • Active Risk +4 while on scorpionback.

Fall

  • Rolling into Risk zones while on Frail Grit will throw the rider off.


Giant Eagle

Charge

  • Basic Attack + Movement combo with ×2 Damage.

  • Requires linear movement.

  • Rider attacks and continues Movement without Disengage.

  • All Mobility Points must be spent.

Static

  • All attacks gain a Higher Ground Grit bonus.

Movement

  • Rider uses the Mobility Points of the mount.

  • Mount can fly.

Special Attacks

  • Use the creature’s Attacks by spending character Actions.

Risk

  • Active Risk +5 while on eagleback.

Fall

  • Rolling into Risk zones while on Frail Grit will throw the rider off.


Eran Drake

Charge

  • Basic Attack + Movement combo with ×2 Damage.

  • Requires linear movement.

  • Rider attacks and continues Movement without Disengage.

  • All Mobility Points must be spent.

Static

  • All attacks gain a Higher Ground Grit bonus.

Movement

  • Rider uses the Mobility Points of the mount.

  • Mount can fly.

Special Attacks

  • Use the creature’s Attacks by spending character Actions.

Risk

  • Active Risk +6 while on drakeback.

Fall

  • Rolling into Risk zones while on Frail Grit will throw the rider off.