Enchant Minion The skill of Necromancy, through its extension known as Enchant Minion, allows adept practitioners to bestow lasting powers upon their minions. Each of the listed powers can be applied once per minion. Every creature must undergo the enchantment process individually, as it cannot be applied collectively.

Requirements: Necromancy (7). Research Method: Skillbook.

Enchant Minion Catalysts Enchant Minion uses Effective Hours directly as Catalysts. Each Ability requires X Effective Hours to be channeled to the minion.

Combat Style 1st Domain 2nd Domain 3rd Domain 4th Domain 5th Domain Boost Threat Boost Mobility Boost Perception Boost Grit

Combat Style Effective Hours: 1 Effect: This ability grants the minion one extra Combat Style.

1st Domain Effective Hours: 2 Effect: This ability grants the minion one extra Skill.

2nd Domain Effective Hours: 3 Effect: This ability grants the minion one extra Skill.

3rd Domain Effective Hours: 4 Effect: This ability grants the minion one extra Skill. 4th Domain Effective Hours: 5 Effect: This ability grants the minion one extra Skill.

5th Domain Effective Hours: 6 Effect: This ability grants the minion one extra Skill.

Boost Threat Effective Hours: 7 Effect: This ability grants the minion a permanent bonus of +1 Threat.

Boost Mobility Effective Hours: 8 Effect: This ability grants the minion a permanent bonus of +1 Mobility.

Boost Perception Effective Hours: 9 Effect: This ability grants the minion a permanent bonus of +1 Perception.

Boost Grit Effective Hours: 10 Effect: This ability grants the minion a permanent bonus of +20 Grit.