Hobgoblins are enhanced goblin warriors created via Blood Magic.
Beast
Medium
Forest, Caverns
Roll (D20) | Winter | Summer |
|---|---|---|
1–10 | 2 | 2 |
11–15 | 4 | 4 |
16–19 | 6 | 6 |
20 | 8 | 8 |
Grit: 80
Absorption: 1
Actions: 2
Attribute | Rating |
|---|---|
Threat | High (30/20/10) |
Mobility | High (10/6/3) |
Vigor | High (12/10/8) |
Perception | Medium (10/8/6) |
Nightvision: Creature can see in the dark.
Improved Dodge: Dodging utilizes 1 Action instead of 2.
Pack Fear: If the shaman of a Goblin Horde is killed, the rest of them might abandon the fight and flee.
Offense Maneuvers: 3rd Level Mobility Maneuvers: 1st Level
Creature dies at 0 Grit.
Effect: Deals Physical Damage
Type: Action, Melee
Critical: 16/11/10
Range: 1
Risk: 1
Effect: Deals Physical Damage
Type: Action, Ranged
Critical: 18/12/10
Range: By Perception
Risk: 1
Effect:
A basic attack that gains +1D10 Bonus Die Damage per participating creature, each consuming 1 Action (as a Reaction).
If a melee attacker strikes and three others join with ranged weapons, the total damage is 1D20 + 3D10.
Type: Action or Reaction, Melee or Ranged
Range: By Weapon or By Perception
Risk: 5
Type: Ring
Component: Heart
Craft Difficulty: 12
Effective Hours: 5 per Domain
Artisanry: 3rd Level
Runecraft: 4th Level
Properties:
A ring that offers a Pulse Action (1/day, grants +20 Grit for the battle).