Rune | Variation | Effect |
|---|---|---|
Path | Stride | Forfeit Terrain difficulties that affect Mobility while worn |
Hearth | Ration consumption needs are halved | |
Edge | Physical Combat Actions have a -1 Risk bonus (minimum 1) | |
Alert | Observation rolls gain a +1D10 Core Die bonus | |
Toxin | Can detect poisoned essences via scent while worn | |
Ranger | Doubles Nature, Tracking & Traveling Rolls | |
Feral | Hawk | Offers transformation to Hawk for 1D20 minutes, 1/24 hours |
Aqua | Offers Deep Vision underwater while worn | |
Animal | Grants a +1D10 bonus die to attacks performed by animal companions | |
Rose | Changes the color of up to 5 pieces of clothing for 1 hour, 1/24 hours | |
Green | Melee Attackers suffer Weak Dice when fighting in forests | |
Panther | Offers transformation to Panther for 1D20 minutes, 1/24 hours |
Rune | Variation | Weapons | Armor | Accessories | Cost |
|---|---|---|---|---|---|
Path | Stride | No | Yes | Yes | 2000 |
Hearth | No | No | Yes | 1500 | |
Edge | Yes | Yes | Yes | 4800 | |
Alert | No | Yes | Yes | 3500 | |
Toxin | No | No | Yes | 2000 | |
Ranger | No | Yes | Yes | 4000 | |
Feral | Hawk | Yes | Yes | Yes | 16000 |
Aqua | No | Yes | Yes | 8000 | |
Animal | No | No | Yes | 7000 | |
Rose | No | No | Yes | 3000 | |
Green | No | Yes | Yes | 10000 | |
Panther | Yes | Yes | Yes | 12000 |