Craft Skills

Blacksmithing

(Skills must be unlocked sequentially)

Blacksmithing allows you to craft weapons, armor, shields, and other valuable items. Increase your skill to enhance the quality and range of your creations.

Skill Path

  • Basic Smithing

  • Common Bowyering

  • Common Weaponsmithing

  • Common Armorsmithing

  • Premium Bowyering

  • Premium Weaponsmithing

  • Premium Armorsmithing

  • Supreme Bowyering

  • Supreme Weaponsmithing

  • Supreme Armorsmithing


About Blacksmithing

All Blacksmithing creations require:

  • A Blacksmith’s Kit

  • Effective Hours

  • A Blacksmithing Roll vs the Difficulty of the creation


Basic Smithing

  • Difficulty: 4

  • Effective Hours: 1

  • Effect: Repair items and craft tools/toolkits. (Repairing items requires 1 Effective Hour per item.)


Common Bowyering

  • Difficulty: 6

  • Effective Hours: 6

  • Effect: Craft common-quality bows. The same hours can craft 24 arrows, bolts, or bullets.


Common Weaponsmithing

  • Difficulty: 6

  • Effective Hours: 6

  • Effect: Craft common-quality weapons.


Common Armorsmithing

  • Difficulty: 6

  • Effective Hours: 6

  • Effect: Craft common-quality armor.


Premium Bowyering

  • Difficulty: 8

  • Effective Hours: 8

  • Effect: Craft premium-quality bows.


Premium Weaponsmithing

  • Difficulty: 8

  • Effective Hours: 8

  • Effect: Craft premium-quality weapons.


Premium Armorsmithing

  • Difficulty: 8

  • Effective Hours: 8

  • Effect: Craft premium-quality armor.


Supreme Bowyering

  • Difficulty: 10

  • Effective Hours: 10

  • Effect: Craft supreme-quality bows.


Supreme Weaponsmithing

  • Difficulty: 10

  • Effective Hours: 10

  • Effect: Craft supreme-quality weapons.


Supreme Armorsmithing

  • Difficulty: 10

  • Effective Hours: 10

  • Type: Non-Combat Skill

  • Effect: Craft supreme-quality armor.


Artisanry

(Skills must be unlocked sequentially)

Artisanry allows you to craft adventuring items, jewelry, rings, amulets, and more.

Skill Path

  • Adventuring Items

  • Common Bracers

  • Common Rings

  • Common Amulets

  • Premium Bracers

  • Premium Rings

  • Premium Amulets

  • Supreme Bracers

  • Supreme Rings

  • Supreme Amulets


About Artisanry

All creations require:

  • An Artisanry Kit

  • Effective Hours

  • An Artisanry Roll vs the Difficulty of the creation


Adventuring Items

  • Difficulty: 5

  • Effective Hours: 3

  • Effect: Craft adventuring gear such as backpacks, quickbelts, lanterns, etc.


Common Bracers

  • Difficulty: 6

  • Effective Hours: 3

  • Effect: Craft common-quality Bracers.


Common Rings

  • Difficulty: 6

  • Effective Hours: 3

  • Effect: Craft common-quality Rings.


Common Amulets

  • Difficulty: 5

  • Effective Hours: 3

  • Effect: Craft common-quality Amulets.


Premium Bracers

  • Difficulty: 8

  • Effective Hours: 4

  • Effect: Craft premium-quality Bracers.


Premium Rings

  • Difficulty: 8

  • Effective Hours: 4

  • Effect: Craft premium-quality Rings.


Premium Amulets

  • Difficulty: 8

  • Effective Hours: 4

  • Effect: Craft premium-quality Amulets.


Supreme Bracers

  • Difficulty: 10

  • Effective Hours: 6

  • Effect: Craft supreme-quality Bracers.


Supreme Rings

  • Difficulty: 10

  • Effective Hours: 6

  • Effect: Craft supreme-quality Rings.


Supreme Amulets

  • Difficulty: 10

  • Effective Hours: 6

  • Effect: Craft supreme-quality Amulets.


Medicine

(Skills must be unlocked sequentially)

Medicine allows you to treat wounds, heal conditions, and brew tonics and salves.

Skill Path

  • First Aid

  • Common Healing

  • Common Brewing

  • Common Infusing

  • Premium Healing

  • Premium Brewing

  • Premium Infusing

  • Supreme Healing

  • Supreme Brewing

  • Supreme Infusing


About Medicine

Medicine requires:

  • Components (made from Herbs)

  • Effective Hours

Herbs → Tonics (Brewing) → Salves (Infusing)


First Aid

  • Difficulty: Varies by Condition

  • Effective Hours:

  • Effect: Combat Action that cures several Conditions.


Common Healing

  • Difficulty: By Condition or Disease

  • Effective Hours: 3

  • Effect: Remedies several Conditions and Diseases.


Common Brewing

  • Difficulty: 10

  • Effective Hours: 3

  • Effect: Brew Tonics using Herbs.

    • Each color needs 5 Herbs

    • Example: Purple Tonic = 5 Red + 5 Blue

Tonics are drinkable essences.


Common Infusing

  • Difficulty: 10

  • Effective Hours: 3

  • Effect: Converts Tonics into Salves through Infusion.


Premium Healing

  • Difficulty: By Condition or Disease

  • Effective Hours: 2

  • Effect: Remedies serious Conditions and Diseases.


Premium Brewing

  • Difficulty: 8

  • Effective Hours: 2

  • Effect: Faster, more effective brewing.


Premium Infusing

  • Difficulty: 8

  • Effective Hours: 2

  • Effect: Faster, more effective infusion.


Supreme Healing

  • Difficulty: By Condition or Disease

  • Effective Hours: 1

  • Effect: Remedies dreadful Conditions and Diseases.


Supreme Brewing

  • Difficulty: 6

  • Effective Hours: 1

  • Effect: Fastest, most effective brewing.


Supreme Infusing

  • Difficulty: 6

  • Effective Hours: 1

  • Effect: Fastest, most effective infusion.