(Skills must be unlocked sequentially)
Warfare introduces characters to various combat schools with distinct maneuvers. Maneuvers can be selected at level-ups or during character creation.
Risk in Warfare maneuvers is added to the associated action or the weapon used.
Domains:
Offense
Defense
Range
Mobility
Technique
Stealth
Master powerful attacks and combos that enhance offensive effectiveness.
Requirements: Light Melee Weapons or Heavy Melee Weapons or Unarmed Combat.
Type: Action
Risk: Weapon +1
Effect: Deals Damage and Bash in a single action.
Type: Action
Risk: Weapon +2
Effect: Deals Damage and Knockdown.
Type: Action
Risk: Weapon +3
Effect: Deals Damage with Critical increased by 2 levels.
Type: Action
Risk: Weapon +4
Effect: Deals Damage; target forfeits Absorption and Critical Resistance.
Type: Action
Risk: Weapon +5
Effect: Deals Damage to two targets within weapon range.
Type: Action
Risk: Weapon +6
Effect: Deals Damage with Critical increased by 4 levels.
Type: Action
Risk: Weapon +7
Effect: Attacks with a
1 Grit Level penalty
to defender (for this attack).
Type: Action
Risk: Weapon +8
Effect: Deals Damage to all targets within weapon range.
Type: Action
Risk: Weapon +9
Effect: Deals x2 Damage.
Type: Action (Active)
Risk: 10
Effect: Allies within Ring Radius (10) gain +1D10 Bonus Die to Damage.
Effect persists even if allies move away. User suffers additional Risk while active.
Use reactive combos and turn attackers’ momentum against them.
If a maneuver involves a shield, use the weapon’s Risk.
Requirements: Light Melee Weapons or Armor Proficiency.
Type: Reaction
Risk: Weapon +1
Effect: Parry/Block and Bash.
Type: Reaction
Risk: Weapon +2
Effect: Parry/Block and Knockdown.
Type: Reaction
Risk: Weapon +3
Effect: Parry/Block and Counter Attack.
Type: Reaction
Risk: Weapon +4
Effect: Parry/Block & Counter Attack with +2 Critical Levels.
Type: Reaction
Risk: Weapon +5
Effect: Parry/Block & inflict
1 Grit Level
on attacker for their next action.
Type: Reaction
Risk: Weapon +6
Effect: Parry/Block & Counter Attack with +1D10 Bonus Damage.
Type: Reaction
Risk: Weapon +7
Effect: Parry/Block & absorb X Damage based on Roll (always applies except Risk).
Type: Reaction
Risk: Weapon +8
Effect: Parry/Block & Counter Attack two targets.
Type: Reaction
Risk: Weapon +9
Effect: Parry/Block & Counter Attack with x2 Damage.
Type: Action (Active)
Risk: 10
Effect: Reduce all Damage by 50% and gain full immunity to Critical Effects while active.
Specialize in ranged combos and distance control.
Requirements: Archery or Throwables.
Type: Action
Risk: Weapon +1
Effect: Deals Damage and allows later movement (up to 3 tiles).
Type: Action
Risk: Weapon +2
Effect: Switch from any weapon to a ranged weapon and attack.
Type: Action
Risk: Weapon +3
Effect: Damage 2 targets (cone, light attack, 1 roll).
Type: Action
Risk: Weapon +4
Effect: Damage and Knockdown.
Type: Reaction
Risk: Weapon +5
Effect: Dodge and perform Ranged Counter Attack.
Type: Action
Risk: Weapon +6
Effect: Damage 3 targets (cone, light attack, 1 roll).
Type: Action
Risk: Weapon +7
Effect: Critical increased by 3 levels.
Type: Action
Risk: Weapon +8
Effect: Strike with no Reactions allowed by target.
Type: Reaction
Risk: Weapon +9
Effect: Dodge by moving 4 tiles, then Counter Attack.
Type: Action
Risk: 10
Effect: All ranged attacks deal +1D10 Bonus Damage for entire combat.
No Active Risk applied.
Enhance attacks with superior movement.
Requirements: Light/Heavy Melee Weapons or Unarmed Combat.
Type: Action (Mobile)
Risk: Weapon +1
Effect: Limited Movement (
1 Grit Level
) & Damage.
Type: Reaction
Risk: Dodge +2
Effect: Dodge & move (
2 Grit Levels
) in reaction.
Type: Action (Mobile)
Risk: Weapon +3
Effect: Full Movement & Damage.
Type: Reaction
Risk: Jump +4
Effect: Jump Reaction avoiding attack without becoming Prone.
Type: Action
Risk: Weapon +5
Effect: Attack first, then full movement while disengaging.
Type: Action
Risk: Weapon +6
Effect: Attack + small supporting action (e.g., apply poison).
Type: Action (Mobile)
Risk: Weapon +7
Effect: Double Movement & Melee Damage.
Type: Action (Mobile)
Risk: Weapon +8
Effect: Move 6 tiles straight, deliver x2 Damage.
Type: Reaction
Risk: Weapon +9
Effect: Dodge → Counter Attack → Move 4 tiles.
Type: Action
Risk: 10
Effect: Allies gain +4 Tile Movement for entire combat.
User has no Active Risk.
Fight with grace, precision, and finesse.
Requirements: Light Melee Weapons or Unarmed Combat.
Type: Action
Risk: Weapon +1
Effect: Damage and Disarm.
Type: Reaction
Risk: Weapon +2
Effect: Parry/Block and Disarm.
Type: Action
Risk: Weapon +3
Effect: Deals Damage at Prime Grit.
Type: Reaction
Risk: Weapon +4
Effect: Parry/Block at Prime Grit.
Type: Action
Risk: Weapon +5
Effect: Damage ignoring armor Absorption.
Type: Action
Risk: Weapon +6
Effect: Damage & reduce target’s Grit Level by 1 for hand-based actions.
Type: Action
Risk: Weapon +7
Effect: Damage & reduce target Movement by 2 Grit Levels for entire combat.
Type: Action
Risk: Weapon +8
Effect: Damage & Unconscious on Critical if size ≤ target and Vigor is overcome.
Type: Reaction
Risk: Weapon +9
Effect: Parry/Block → Counter Attack → Disarm.
Type: Action
Risk: 10 (activation only)
Effect: All Actions/Reactions at Prime Grit while active.
Execute lethal, precise, hidden attacks.
Requirements: Light Melee Weapons or Unarmed Combat or Improvised Weapons; Stealth.
Type: Action
Risk: Hide +1
Effect: Hide & reduce nearby Perception Levels by 2.
Type: Action
Risk: Weapon +2
Effect: Damage & impose
1 Grit Level
until treated (Difficulty 5).
Type: Action
Risk: Weapon +3
Effect: Damage + 1D10 Bonus Damage.
Type: Action
Risk: Weapon +4
Effect: Damage and Grapple.
Type: Action (Grapple)
Risk: Grapple +5
Effect: x2 Damage on success.
Type: Reaction
Risk: Weapon +6
Effect: Parry/Block & Steal the attacker’s weapon.
Type: Action
Risk: Weapon +7
Effect: Deals 25 Damage (Light Attack).
Type: Action
Risk: Weapon +8
Effect: Damage with no Reaction from target and no Stealth needed.
Type: Action (Grapple)
Risk: Grapple +9
Effect: Instant kill by snapping the neck if Vigor is overcome.
Type: Action (Active)
Risk: 10
Effect: All attacks count as Stealth Attacks (user remains visible).