Warfare

Warfare

(Skills must be unlocked sequentially)

Warfare introduces characters to various combat schools with distinct maneuvers. Maneuvers can be selected at level-ups or during character creation.
Risk in Warfare maneuvers is added to the associated action or the weapon used.

Domains:

  • Offense

  • Defense

  • Range

  • Mobility

  • Technique

  • Stealth


Offense

Master powerful attacks and combos that enhance offensive effectiveness.

Requirements: Light Melee Weapons or Heavy Melee Weapons or Unarmed Combat.

Maneuvers

Ox Strike

  • Type: Action

  • Risk: Weapon +1

  • Effect: Deals Damage and Bash in a single action.

Bull Strike

  • Type: Action

  • Risk: Weapon +2

  • Effect: Deals Damage and Knockdown.

Sharp Strike

  • Type: Action

  • Risk: Weapon +3

  • Effect: Deals Damage with Critical increased by 2 levels.

Buffalo Strike

  • Type: Action

  • Risk: Weapon +4

  • Effect: Deals Damage; target forfeits Absorption and Critical Resistance.

Chain Attack

  • Type: Action

  • Risk: Weapon +5

  • Effect: Deals Damage to two targets within weapon range.

Shrill Strike

  • Type: Action

  • Risk: Weapon +6

  • Effect: Deals Damage with Critical increased by 4 levels.

Simple Attack

  • Type: Action

  • Risk: Weapon +7

  • Effect: Attacks with a

    • 1 Grit Level penalty

    to defender (for this attack).

Circle Attack

  • Type: Action

  • Risk: Weapon +8

  • Effect: Deals Damage to all targets within weapon range.

Brutal Attack

  • Type: Action

  • Risk: Weapon +9

  • Effect: Deals x2 Damage.

Warcry

  • Type: Action (Active)

  • Risk: 10

  • Effect: Allies within Ring Radius (10) gain +1D10 Bonus Die to Damage.
    Effect persists even if allies move away. User suffers additional Risk while active.


Defense

Use reactive combos and turn attackers’ momentum against them.
If a maneuver involves a shield, use the weapon’s Risk.

Requirements: Light Melee Weapons or Armor Proficiency.

Maneuvers

Ox Shield

  • Type: Reaction

  • Risk: Weapon +1

  • Effect: Parry/Block and Bash.

Bull Shield

  • Type: Reaction

  • Risk: Weapon +2

  • Effect: Parry/Block and Knockdown.

Blade Shield

  • Type: Reaction

  • Risk: Weapon +3

  • Effect: Parry/Block and Counter Attack.

Sharp Shield

  • Type: Reaction

  • Risk: Weapon +4

  • Effect: Parry/Block & Counter Attack with +2 Critical Levels.

Lower Shield

  • Type: Reaction

  • Risk: Weapon +5

  • Effect: Parry/Block & inflict

    • 1 Grit Level

    on attacker for their next action.

Blood Shield

  • Type: Reaction

  • Risk: Weapon +6

  • Effect: Parry/Block & Counter Attack with +1D10 Bonus Damage.

Safe Shield

  • Type: Reaction

  • Risk: Weapon +7

  • Effect: Parry/Block & absorb X Damage based on Roll (always applies except Risk).

Chain Shield

  • Type: Reaction

  • Risk: Weapon +8

  • Effect: Parry/Block & Counter Attack two targets.

Brutal Shield

  • Type: Reaction

  • Risk: Weapon +9

  • Effect: Parry/Block & Counter Attack with x2 Damage.

Fortify

  • Type: Action (Active)

  • Risk: 10

  • Effect: Reduce all Damage by 50% and gain full immunity to Critical Effects while active.


Range

Specialize in ranged combos and distance control.

Requirements: Archery or Throwables.

Maneuvers

Mantis Strike

  • Type: Action

  • Risk: Weapon +1

  • Effect: Deals Damage and allows later movement (up to 3 tiles).

Quick Strike

  • Type: Action

  • Risk: Weapon +2

  • Effect: Switch from any weapon to a ranged weapon and attack.

Scissor Shot

  • Type: Action

  • Risk: Weapon +3

  • Effect: Damage 2 targets (cone, light attack, 1 roll).

Launch

  • Type: Action

  • Risk: Weapon +4

  • Effect: Damage and Knockdown.

Mantis Fade

  • Type: Reaction

  • Risk: Weapon +5

  • Effect: Dodge and perform Ranged Counter Attack.

Triple Shot

  • Type: Action

  • Risk: Weapon +6

  • Effect: Damage 3 targets (cone, light attack, 1 roll).

Beast Shot

  • Type: Action

  • Risk: Weapon +7

  • Effect: Critical increased by 3 levels.

Timeless Strike

  • Type: Action

  • Risk: Weapon +8

  • Effect: Strike with no Reactions allowed by target.

Blink Attack

  • Type: Reaction

  • Risk: Weapon +9

  • Effect: Dodge by moving 4 tiles, then Counter Attack.

Blood Missiles

  • Type: Action

  • Risk: 10

  • Effect: All ranged attacks deal +1D10 Bonus Damage for entire combat.
    No Active Risk applied.


Mobility

Enhance attacks with superior movement.

Requirements: Light/Heavy Melee Weapons or Unarmed Combat.

Maneuvers

Charge

  • Type: Action (Mobile)

  • Risk: Weapon +1

  • Effect: Limited Movement (

    • 1 Grit Level

    ) & Damage.

Fast Retreat

  • Type: Reaction

  • Risk: Dodge +2

  • Effect: Dodge & move (

    • 2 Grit Levels

    ) in reaction.

Full Charge

  • Type: Action (Mobile)

  • Risk: Weapon +3

  • Effect: Full Movement & Damage.

High Evasion

  • Type: Reaction

  • Risk: Jump +4

  • Effect: Jump Reaction avoiding attack without becoming Prone.

Stretch

  • Type: Action

  • Risk: Weapon +5

  • Effect: Attack first, then full movement while disengaging.

Minor Aid

  • Type: Action

  • Risk: Weapon +6

  • Effect: Attack + small supporting action (e.g., apply poison).

Rush

  • Type: Action (Mobile)

  • Risk: Weapon +7

  • Effect: Double Movement & Melee Damage.

Flash Strike

  • Type: Action (Mobile)

  • Risk: Weapon +8

  • Effect: Move 6 tiles straight, deliver x2 Damage.

Another Day

  • Type: Reaction

  • Risk: Weapon +9

  • Effect: Dodge → Counter Attack → Move 4 tiles.

Mobilize

  • Type: Action

  • Risk: 10

  • Effect: Allies gain +4 Tile Movement for entire combat.
    User has no Active Risk.


Technique

Fight with grace, precision, and finesse.

Requirements: Light Melee Weapons or Unarmed Combat.

Maneuvers

Hollow Strike

  • Type: Action

  • Risk: Weapon +1

  • Effect: Damage and Disarm.

Hollow Shield

  • Type: Reaction

  • Risk: Weapon +2

  • Effect: Parry/Block and Disarm.

Promised Strike

  • Type: Action

  • Risk: Weapon +3

  • Effect: Deals Damage at Prime Grit.

Promised Shield

  • Type: Reaction

  • Risk: Weapon +4

  • Effect: Parry/Block at Prime Grit.

Blind Strike

  • Type: Action

  • Risk: Weapon +5

  • Effect: Damage ignoring armor Absorption.

Dead Hands

  • Type: Action

  • Risk: Weapon +6

  • Effect: Damage & reduce target’s Grit Level by 1 for hand-based actions.

Dead Legs

  • Type: Action

  • Risk: Weapon +7

  • Effect: Damage & reduce target Movement by 2 Grit Levels for entire combat.

Crown Strike

  • Type: Action

  • Risk: Weapon +8

  • Effect: Damage & Unconscious on Critical if size ≤ target and Vigor is overcome.

Winning Stance

  • Type: Reaction

  • Risk: Weapon +9

  • Effect: Parry/Block → Counter Attack → Disarm.

Grace

  • Type: Action

  • Risk: 10 (activation only)

  • Effect: All Actions/Reactions at Prime Grit while active.


Stealth

Execute lethal, precise, hidden attacks.

Requirements: Light Melee Weapons or Unarmed Combat or Improvised Weapons; Stealth.

Maneuvers

Shadow Move

  • Type: Action

  • Risk: Hide +1

  • Effect: Hide & reduce nearby Perception Levels by 2.

Cheat Strike

  • Type: Action

  • Risk: Weapon +2

  • Effect: Damage & impose

    • 1 Grit Level

    until treated (Difficulty 5).

Dark Strike

  • Type: Action

  • Risk: Weapon +3

  • Effect: Damage + 1D10 Bonus Damage.

Close Strike

  • Type: Action

  • Risk: Weapon +4

  • Effect: Damage and Grapple.

Dispense

  • Type: Action (Grapple)

  • Risk: Grapple +5

  • Effect: x2 Damage on success.

Rogue Shield

  • Type: Reaction

  • Risk: Weapon +6

  • Effect: Parry/Block & Steal the attacker’s weapon.

Red Strike

  • Type: Action

  • Risk: Weapon +7

  • Effect: Deals 25 Damage (Light Attack).

Sudden Strike

  • Type: Action

  • Risk: Weapon +8

  • Effect: Damage with no Reaction from target and no Stealth needed.

Lethal Touch

  • Type: Action (Grapple)

  • Risk: Grapple +9

  • Effect: Instant kill by snapping the neck if Vigor is overcome.

Shadow Walk

  • Type: Action (Active)

  • Risk: 10

  • Effect: All attacks count as Stealth Attacks (user remains visible).