Arcane Balance Risk Factors for powerful Shapes become +2 and +4 instead of +3 and +6.
A Beast can be tamed and turned into a Mount. (Giant Eagle, Wild Scorpion, Sentin Drake) The character must face the creature alone and defeat it in single combat in order to tame it.
Blind Fighting is always active during combat. (Requires Skill).
Unarmed Combat gains Critical probability (17/11/10).
Removing/Observing Traps and Opening Locks Rolls are doubled.
Ranged Attacks are limited only by the weapon’s Range and not the character’s Perception.
Any attempted Action that relates to Medicine is made with Strong Dice.
You get a permanent +10 Grit Bonus.
Character benefits from two active effects from Tonics and Elixirs simultaneously, instead of the usual one.
Dodging utilizes 1 Action instead of 2 and gets a +1D10 Bonus Die.
Wearing Heavy armor does not reduce Mobility Points.
Recover automatically from Prone Condition. All Acrobatic Rolls receive a +1D10 Core Die. Mobility cannot go below Reduced Grit Levels.
Character can detect Invisible Characters within Perception via scent and target them with a -1 Grit Level penalty.
Hide Action does not require an Obstacle.
Character gains 2 Karma Points with every Natural 20 instead of 1.
Heavy Block utilizes 1 Action instead of 2.
Character gains +3 Skills on the spot.
Lowest Grit Level possible becomes Reduced (D12) instead of Frail (D10).
Character gains +1 Effective Hour daily for development.
Threat increases by 1 Category when fighting with a specific weapon.