Followers and Companions assist Player Characters with minor and major tasks. They provide useful skills, enhance abilities, or fill gaps in the party.
Companion | Perks | Combat |
|---|---|---|
Dog | Tracking, Observation, Guard during Rest | No |
Donkey | +40 Inventory Slots | No |
Horse | Riding Combat Style, Break Action using horse’s Mobility | Yes (as a mount) |
Hound | Tracking, Food Gathering (1/day), Observation, Guard during Rest | Yes |
Falcon | Delivers messages, Food Gathering (1/day) | No |
Damage: 1D20 Melee (Light Attack)
Actions: 2
Vigor: 8
Movement: 10
Perception: 14
Grit: 1 Hit renders unavailable (Vigor Roll for Death)
Follower | Perks | Combat |
|---|---|---|
Apprentice | 1 Craft Skill (4th Level: Blacksmith, Artisan, Healer) | No |
Squire | Basic Combat Support, +1D10 Experience per Session | Yes |
Mercenary | Basic Combat Support | Yes |
Scout | Traveling, Tracking, Stealth, Disguise, Observation, Mechanic | No |
Cook | Food Gathering, Cooking | No |
Chronicler | Records party tales, +1 Reputation Modifier | No |
Sage | Lore Skills: History, Culture, Religion, Nature, Dimensions, Monsters, Items | No |
Diviner | Divination Skills | No |
Damage: 1D20 Melee or Ranged (Light Attack)
Actions: 2
Vigor: 8
Movement: 6
Perception: 10
Grit: 2 Hits render unavailable (Vigor Roll for Death)
Streamlined for smoother gameplay.
Some skills/mechanics are expanded in other books (e.g., Book of Monsters, Book of Lore).
Premium: ×2 Cost, improved services
Supreme: ×3 Cost, superior abilities
Companion | Perks |
|---|---|
Dog | Tracking, Observation, Guard |
Donkey | +40 Inventory Slots |
Falcon | Message Delivery, Food Gathering |
Horse | Fast Mobility, Break Action, Mounted Combat |
Hound | Tracking, Food Gathering, Guard, Observation, Combat |
Follower | Perks |
|---|---|
Apprentice | 1 Craft Skill at 4th Level |
Chronicler | Records tales, +1 Reputation bonus per Quest |
Cook | Food Gathering, Cooking |
Diviner | Divination Skill |
Mercenary | Combat |
Sage | History, Religion, Dimensions, Items, Monsters, Culture |
Scout | Traveling, Tracking, Stealth, Disguise, Mechanic |
Squire | Combat, +1D10 Experience per Session when Training |
Companion | Perks |
|---|---|
Warhorse | +20 Grit, 5 Absorption (armored), will not retreat, bound rider |
Companion | Perks |
|---|---|
Exotic Mounts | Wild Scorpion |
Follower | Perks |
|---|---|
Expert Craftsman | 1 Craft Skill at 7th Level |
Expert Mercenary | Improved Combat (3 Hits, Critical Attacks 19/12/10) |
Follower | Perks |
|---|---|
Master Craftsman | 1 Craft Skill at 10th Level |
Master Mercenary | Improved Combat (3 Actions, 4 Hits, Critical Attacks 17/11/10) |