Karma

Karma is a player’s ability to directly influence the narrative of the story. Through Karma, a player can buy out the outcome of their character’s action or reaction—or even affect the actions of another creature. It serves as a protective mechanism that helps players shield their characters from lethal consequences during combat.


Karma Points

Karma Points are earned in-game through roleplaying or by scoring Natural 20s on any roll.
The Game Master awards Karma Points for meaningful roleplaying that aligns with a character’s personality, goals, and background.

These points can later be spent on Karma Effects, which may be activated immediately when needed.
A sample list of Karma Effects is provided below, though each Game Master may create their own.

Hint: Any Natural 20 Roll grants a +1 Karma Bonus, regardless of context (combat, training, skill checks, etc.).


Karma Table

Karma

Effect

1

Character Re-roll

2

Roll Strong Dice

3

Roll with +1D10 Core Die

4

Character Maximum Roll

5

Make Enemy Re-roll


Karma Pool

Player Characters may combine their Karma Points to confront major threats—if the Game Master permits it.
Pooling Karma allows for powerful, coordinated effects during critical encounters.