Spark Ring
Type: Ring
Quality: Common
1st Rune (Prism): Protection from Blindness effects.
Heart Ring
Type: Ring
Quality: Common
1st Rune (Heart): Provides +20 Grit.
Ironband
Type: Ring
Quality: Common
1st Rune (Chain): Protects from Disarm.
Feathermail
Type: Chain Mail
Quality: Common
1st Rune (Zephyr): Does not affect Mobility.
Blessed Mail
Type: Splint Mail
Quality: Common
1st Rune (Spiral): -1 Grit Level to incoming Undead Attacks.
Sun Amulet
Type: Amulet
Quality: Common
1st Rune (Beacon): Protects from magical Darkness effects.
Night Ring
Type: Ring
Quality: Common
1st Rune (Bane): Controls Lesser Undead for 5 Rounds, 1/day.
Wolfblade
Type: Dagger
Quality: Common
1st Rune (Root): Inflicts Immobilize effect on Critical.
Sting
Type: Shortsword
Quality: Common
1st Rune (Drop): Inflicts Bleeding effect upon Critical.
Frostpeak
Type: Warhammer
Quality: Common
1st Rune (Frost): Inflicts Freeze effect upon Critical.
Stormblade
Type: Longsword
Quality: Premium
1st Rune (Gust): Pushes 1D10 Tiles on Critical.
2nd Rune (Strike): +1D10 Bonus Damage on Hit.
Nightwing Blade Type: Longsword
Quality: Premium
1st Rune (Skull): Inflicts Drain effect upon Critical.
2nd Rune (Halo): Inflicts X2 Damage against Undead.
Thundermouth
Type: Spear
Quality: Premium
1st Rune (Strike): Inflicts additional 1D10 Thunder Damage with every strike.
2nd Rune (Storm): Electrokinesis Reaction.
Flametongue
Type: Scimitar
Quality: Premium
1st Rune (Inferno): Inflicts Burn effect upon Critical.
2nd Rune (Ember): Pyrokinesis Reaction.
Beastmaster
Type: Whip
Quality: Premium
1st Rune (Eye): Inflicts Fear on Critical.
2nd Rune (Heart): Provides +20 Grit.
Vision
Type: Ring
Quality: Premium
1st Rune (Prism): Protection from Blindness.
2nd Rune (Ray): Provides Moonvision.
Finemail
Type: Chain Mail
Quality: Premium
1st Rune (Triangle): Retain Prime Grit.
2nd Rune (Zephyr): Does affect Mobility.
Starflame
Type: Morning Star
Quality: Premium
1st Rune (Inferno): Inflicts Burn effect upon Critical.
2nd Rune (Star): Healing (Touch, 1D20, 1/24 hours).
Nighthunter
Type: Mace
Quality: Premium
1st Rune (Ankh): Protects from Fear, Berserk, Confusion Conditions.
2nd Rune (Halo): Inflicts X2 Damage against Undead.
Terrormaul
Type: Warhammer
Quality: Premium
1st Rune (Pact): +1 Threat.
2nd Rune (Eye): Inflicts Fear effect upon Critical.
Titan Shield
Type: Shield
Quality: Supreme
1st Rune (Shield): Protects from Knockdown effects.
2nd Rune (Anvil): Doubles Durability Rolls.
3rd Rune (Chain): Protects from Disarm
Angelvest
Type: Studded Leather Armor
Quality: Supreme
1st Rune (Cyclone): Fast Dodge.
2nd Rune (Helm): Provides +1 Absorption.
3rd Rune (Heart): Provides +20 Grit.
Ironwall
Type: Plate Mail Armor
Quality: Supreme
1st Rune (Rumble): Reduces Thunder Damage by 50% and protects against Thunder Critical effects.
2nd Rune (Flame): Reduces Fire Damage by 50% and protects against Fire Critical effects.
3rd Rune (Glacier): Reduces Ice Damage by 50% and protects against Ice Critical effects.
Slayer
Type: Claymore
Quality: Supreme
1st Rune (Drop): Inflicts Bleeding upon Critical.
2nd Rune (Halo): Inflicts X2 Damage against Undead.
3rd Rune (Strike): +1D10 Bonus Damage on Hit.
Runemail
Type: Splint Mail Armor
Quality: Supreme
1st Rune (Mask): See through Illusions.
2nd Rune (Hammer): +1 Critical Resistance.
3rd Rune (Ray): Provides Moonvision.
Dragonbow
Type: Longbow
Quality: Supreme
1st Rune (Inferno): Inflicts Burn effect upon Critical.
2nd Rune (Anvil): Doubles Durability Rolls.
3rd Rune (Oak): +5 Range.
Moonbow
Type: Crossbow
Quality: Supreme
1st Rune (Moon): Inflicts Slow on Critical.
2nd Rune (Shadow): Provides Light in 3 Field Radius (1 hour, 1/24 hours).
3rd Rune (Fade): First Action on Advantage.
Frosttooth
Type: Dagger
Quality: Supreme
1st Rune (Frost): Inflicts Freeze effect upon Critical.
2nd Rune (Flake): Cryokinesis Reaction.
3rd Rune (Stigma): +1 Mobility
Razorblind
Type: Halberd
Quality: Supreme
1st Rune (Chrono): Grants +1 Action.
2nd Rune (Heart): Provides +20 Grit.
3rd Rune (Flare): Inflicts Blindness on Critical.
Hand of the Sentinel
Type: Flail (3-headed)
Enchantments:
Deadly: Increases Threat by 1 Category.
Blast: Critical Attack damages everyone within a Field Radius (1).
Fire Resistance: Wielder resists 50% of any Fire related attack and is protected against Critical Effects caused by Fire.
Lore: The Hand of the Sentinel is an ancient weapon with an impressive design. It comprises three spiked heads, each connected to a sturdy chain, providing both extended reach and exceptional durability. Crafted during the Second Age by a skilled Shanah blacksmith, it was bestowed upon Julah, a Shanah Berserker who fearlessly battled dragons on the mystical isle of Miasel.
Ghostly Fingers
Type: Pouch
Enchantments:
Summon Dwellers: Summons 4 Dwellers for a whole combat.
Risk: 4 (Active)
Lore: This pouch contains potent bone dust capable of summoning a Pack of Dwellers to fight on behalf of the wielder. Even if vanquished, they respawn for the next invocation. Crafted by Nalmora, a priestess of True Existence from southern Nerek in Dragoria.
Cloak of Redfire
Type: Cloak
Enchantments:
Fireshield: Deals 1D20 Fire Damage (Bonus Die) to melee attackers automatically.
Fireveil: Provides 50% Resistance against Fire Damage and protects against Critical effects.
Hearth: Increases Insulation by +4.
Fire Blood: Increases wearer’s difficulty to overcome Berserk by 3 Points.
Lore: A red cloak with elegant gold trim, it keeps the wearer warm and gradually incites anger over time.
Ulther’s Bane
Type: Katana
Enchantments:
Blood Count: +1D20 Damage on Critical (Bonus Die).
Blood Drunk: After first blood, wielder enters Berserk until end of combat.
Lore: Forged in Egora during the Era of the Conqueror, wielded by Erin Ororo to avenge Ulther Teris’s massacre of her family in 1207 AC.
Boots of the Frog
Type: Leather Boots
Enchantments:
Frog Jump: Jump up to 100% of Movement Rate in a single Action.
Fast Pace: +1 Mobility.
Frog Form: Transform into a frog for 1 hour, once per 24 hours.
Lore: Lightweight brown leather boots with elven design, origin unknown.
Mask of the War God
Type: Helm
Enchantments:
Bonus Grit: +20 Grit.
Fearless: Immune to Fear.
Moonvision: Grants Moonvision.
Resilience: +1 Vigor Category.
Weapon Master: Proficiency with Light and Heavy Melee Weapons.
Lore: Metallic helm with a distorted face mask, originally belonging to King Dorono Ley.
Ring of Pyrokinesis
Type: Ring
Enchantments:
Pyrokinesis: Redirect Fire attacks using a Reaction.
Firegate: Summon a Spirit of Fire for 5 Rounds, once per 24 hours.
Lore: Gold ring with a red stone, forged in Mar Volcano by an unknown shaman.
Shade
Type: Leather Armor
Enchantments:
Improved Hide: +3 Absorption.
Trackless Step: Cannot be tracked or detected via Divination.
Fast Pace: +1 Mobility.
Lore: Black leather armor with linen cloth, lightweight yet highly protective, once worn by a famous assassin in the Titan Mountains.
Moonblade
Type: Shortsword
Enchantments:
Beast Control: Control effect on Beasts up to Medium Size upon Critical.
Etherblade: Blade ignores Absorption and Critical Resistance.
Turn Monster: Repels a Monster from wielder if Vigor check succeeds.
Lore: Crafted from Moonwood moonstone, emits pale yellow glow, belonged to exiled Battlemage Castrius Otres.
Avenger
Type: Claymore
Enchantments:
Counter Attack: Every successful defense triggers automatic Counter Attack.
Bleed: Critical Attacks cause Bleeding.
Toll: Wielder loses 1 Vigor Category, Threat increases by 1 Category.
Lore: Wielded by Luther, one of the Seven Blade Guardians, featuring a serpent-like blade with a golden cross-guard.
Baram’s Disc
Type: Shield
Enchantments:
Force Block: Stops melee attack and pushes target back 1D10 Tiles.
Force Strike: Pushes target back 1D20 Tiles.
Flying Disc: Can be thrown as a missile weapon, returns instantly.
Lore: Round golden shield wielded by Baram Othorian, combining offense and defense in unique style.
Dragonshard
Type: Bladed Staff
Enchantments:
Dragon Tooth: Incinerates target on Critical (19/12/10).
Fireball: Blast of 1D20 Fire Damage in 3-Tile radius.
Fire Resistance: 50% Fire Damage reduction and immune to Fire Critical Effects.
Lore: Double-edged staff forged by a Gargoyle blacksmith, blades shaped like dragon teeth, given to a Brutgor Warlord.
Medalia
Type: Whip
Enchantments:
Eclipse: Special attack affects up to 3 targets.
Poison Strike: Critical Attack causes Paralysis for a battle.
Poison Immunity: Wielder immune to Poison attacks.
Backbite: Wielder suffers -10 Grit due to living snakes on weapon.
Lore: Whip featuring three living snakes, dark green serpent skin grip, capable of splitting attacks.
Oak Staff of the Ages
Type: Staff
Enchantments:
Fast Magic: Wielder acts first during Advantage.
Low Risk: Reduces Risk by 2 Points for all Actions/Reactions (Min 1).
Trigger: Cast a free spell at start of combat.
Lore: Oak staff discovered by the Children of the Runes during the Era of the Guardian, designed in the shape of a snake with white gem.
Phoenix Feather Cloak
Type: Cloak
Enchantments:
Phoenix’s Resilience: Heal 1D20 automatically when Grit ≤ 10, once per battle.
Flame Ward: Immunity against fire attacks.
Lore: Woven from phoenix feathers, grants wearer the phoenix’s resilience.
Whisperwind Bow
Type: Longbow
Enchantments:
Silent Shot: Reduces sound of arrows, difficult to detect.
Hawk’s Precision: +1 Perception Category.
Stealth Shot: Stealth attacks deal X2 Damage.
Lore: Crafted by elite elven archers, infused with the essence of winds.
Inferno’s Embrace
Type: Robe
Enchantments:
Blazing Aura: Deals 1D20 Fire Damage to melee attackers.
Pyromancer’s Wrath: +1D10 Bonus Die to fire spells.
Flame Ward: Immunity to fire attacks.
Lore: Robe woven from the essence of fire, crafted by a master pyromancer in Armorgrand.
Mystic’s Eye
Type: Pendant
Enchantments:
Arcane Sight: +1 Perception.
Spellweaver’s Focus: +1D10 Bonus Die to all Spells.
Lore: Pendant granting unparalleled precision and mastery in spellcasting.
Relics are the rarest and most exceptional artifacts, crafted beyond the skill of ordinary artisans. Each Relic can hold up to ten Runes, but unlocking its full power depends on the wielder. These items represent a special category requiring Expertise.
Silence
Type: Katana
Component: Steel Blade Infused with Meteorite
Expertise: 10 Effective Hours/Level
Required Skills: Spellcasting, Light Melee Weapons, Meditation
Properties: Grants access to abilities that require Catalysts.
Using Silence:
1 Effective Hour of Meditation produces 1D10 Charges.
Abilities:
Shadow Retreat (1 Charge): Transform into an untouchable shadow for 3 Rounds upon Reduced Grit Status.
Shadow Clone (2 Charges): Creates a duplicate to absorb damage for 3 Rounds.
Shadow Shift (3 Charges): Teleport to the shadow of any target within Perception.
Shadow Blade (4 Charges): Double attack with +1DX Core Die Damage.
Shadow Strike (5 Charges): Surprise sword attack triggering no Reactions.
Shadow Puppet (6 Charges): Animate sword for autonomous actions 3 Rounds.
Phantom (7 Charges): Become ethereal, immune to physical attacks, can fly for 3 Rounds.
Staff of Ashes
Type: Staff
Component: Wooden Staff Infused with Magma
Craft Difficulty: 14
Craft Requirements: Artificing (7)
Expertise: 10 Effective Hours/Level
Skill Requirements: Spellcasting
Properties: Grants access to abilities that require Catalysts.
Using Staff of Ashes:
1 Effective Hour of Recharging produces 1D10 Charges.
Abilities:
Ember Surge (1 Charge): Fire Wave Area Damage + Burn on Critical.
Flame Shield (2 Charges): Target immune to fire for entire battle.
Ashen Veil (3 Charges): Veil of ashes grants instant fire immunity.
Efreet Summoning (4 Charges): Summon Efreet for one combat.
Inferno Burst (5 Charges): Straight-line Fire Damage + Incinerate on Critical.
Armor of Radiance
Type: Plate Mail
Component: Metal armor infused with Sunstones
Craft Difficulty: 14
Craft Requirements: Artificing (7)
Expertise: 10 Effective Hours/Level
Skill Requirements: Spellcasting, Armor Proficiency
Properties: Grants access to abilities that require Catalysts.
Using Armor of Radiance:
1 Effective Hour of Recharging produces 1D10 Charges.
Abilities:
Luminous Aura (1 Charge): Radiant aura illuminates a Ring area for a battle.
Arcane Empowerment (2 Charges): +1 to all Attributes for a battle.
Solar Radiance (3 Charges): Explosion inflicts Fire Damage + Blindness on Critical.
Radiant Barrier (4 Charges): Reduces effectiveness of incoming spells by 1 Grit Level.
Wands are sophisticated magical items designed to store and channel spells with minimal Risk. They act as containers for pre-formulated spells and can be recharged by Spellcasters.
Quality and Spell Slots:
Common Wands: 1 Spell
Premium Wands: 2 Spells
Supreme Wands: 3 Spells
Common Wands:
Wand of Force: Forcebolt (10/10 Charges)
Wand of Destruction: Bolt of Destruction (10/10 Charges)
Wand of Thunder: Thunderbolt (10/10 Charges)
Wand of Ice: Icebolt (10/10 Charges)
Wand of Air: Windbolt (10/10 Charges)
Premium Wands:
Wand of Wards: Windbarrier + Blinkshield
Wand of Mishaps: Terror Whispers + Icestep
Wand of Blood: Bladebolt + Bladeblast
Wand of Miracles: Whitebolt + Whitering
Wand of Power: Powerbolt + Powerblast
Supreme Wands:
[[Wand of Inferno]]: Firebolt + Fireball + Firewave
[[Wand of Many Winds]]: Windbolt + Muffleblast + Windgate
[[Wand of Tempest]]: Windhowl + Chain Lightning + Frostblaze
[[Wand of Nature]]: Rockbolt + Animal Senses + Forestgate
[[Wand of Hazards]]: Deathbolt + Deadly Wind + Blizzard
Monster Orbs are crystalline spheres imprisoning the essence of creatures. They summon the trapped monster for combat and disappear afterward.
Example: [[Monster Orb (Giant Spider)]]
Divination Spheres allow spellcasters to monitor a location in real-time (vision and hearing). Requires Spellcasting + Divination proficiency and 1 Effective Hour per use.
[[Knight’s Honorplate]]: Plate Armor, Common, Cost: 6,000
[[Lionheart Aegis]]: Large Shield, Premium, Cost: 12,000
[[Lionblood Greatsword]]: Greatsword, Premium, Cost: 11,000
[[Roaring Helm of the Lion]]: Helm, Common, Cost: 5,000
[[Squire’s Shield of Valiance]]: Medium Shield, Premium, Cost: 18,000
[[Squire’s Pike]]: Pike, Common, Cost: 5,000
[[Lionheart Glaive]]: Glaive, Premium, Cost: 11,000
[[Roarhook]]: Billhook, Common, Cost: 5,000
[[Knight’s Cleaver]]: Zweihander, Premium, Cost: 11,000
[[Honorblade]]: Bastard Sword, Common, Cost: 5,000
[[Amulet of Honor]]: Amulet, Premium, Cost: 14,500
[[Ring of Hope]]: Ring, Common, Cost: 6,000
[[Pathfinder’s Charm]]: Amulet, Common, Cost: 2,500
[[Warden’s Band]]: Ring, Common, Cost: 2,000
[[Blade of the Edge]]: Shortsword, Premium, Cost: 6,000
[[Sentinel’s Guard]]: Elven Chain, Premium, Cost: 5,000
[[Tracker’s Mantle]]: Wolf Cloak, Premium, Cost: 5,000
[[Hunter’s Vest]]: Leather Armor, Premium, Cost: 3,000
[[Silent Band]]: Ring, Common, Cost: 6,000
[[Pathwalker’s Boots]]: Boots, Premium, Cost: 8,000
[[Talonblade]]: Longsword, Premium, Cost: 17,000
[[Pantherfang]]: Dagger, Premium, Cost: 16,000
[[Feral Ring]]: Ring, Common, Cost: 8,000
[[Wavecaller’s Guard]]: Leather Armor, Premium, Cost: 9,000
[[Roseglow Pendant]]: Amulet, Common, Cost: 4,000
[[Verdant Mail]]: Elven Chain, Premium, Cost: 12,000
[[Panther’s Prowl]]: Green Cloak, Premium, Cost: 25,000
[[Warden of the Wild]]: Wolf Cloak, Supreme, Cost: 18,000
[[Seastride Harness]]: Leather Armor, Supreme, Cost: 10,000
[[Stormhowl Pike]]: Spear, Supreme, Cost: 19,000
[[Verdant Sentinel]]: Elven Chain, Supreme, Cost: 13,000
[[Beastcaller’s Mark]]: Amulet, Supreme, Cost: 12,000