Pathfinder’s Charm Type: Amulet Quality: Common 1st Rune (Stride): Forfeits terrain penalties affecting Mobility.
Warden’s Band Type: Ring Quality: Common 1st Rune (Hearth): Ration consumption is halved while worn.
Blade of the Edge Type: Shortsword Quality: Premium 1st Rune (Edge): Reduces Physical Combat Action Risk by 1 (min 1).
Sentinel’s Guard Type: Elven Chain Quality: Premium 1st Rune (Alert): Grants +1D10 Core Die bonus to Observation rolls.
Tracker’s Mantle Type: Wolf Cloak Quality: Premium 1st Rune (Ranger): Doubles Nature, Tracking & Traveling rolls.
Hunter’s Vest Type: Leather Armor Quality: Premium 1st Rune (Toxin): Detects poisoned essences by scent while worn.
Silent Band Type: Ring Quality: Common 1st Rune (Edge): Physical Combat Actions have -1 Risk (min 1).
Pathwalker’s Boots Type: Boots Quality: Premium 1st Rune (Stride): Forfeits terrain penalties affecting Mobility. 2nd Rune (Ranger): Doubles Nature, Tracking & Traveling Rolls.
Talonblade Type: Longsword Quality: Premium 1st Rune (Hawk): Grants transformation into a Hawk for 1D20 minutes (1/24 hours).
Pantherfang Type: Dagger Quality: Premium 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours).
Feral Ring Type: Ring Quality: Common 1st Rune (Animal): Grants +1D10 Bonus Die to attacks performed by animal companions.
Wavecaller’s Guard Type: Leather Armor Quality: Premium 1st Rune (Aqua): Grants Deep Vision while underwater.
Roseglow Pendant Type: Amulet Quality: Common 1st Rune (Rose): Changes the color of up to 5 pieces of clothing for 1 hour (1/24 hours).
Verdant Mail Type: Elven Chain Quality: Premium 1st Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.
Panther’s Prowl Type: Green Cloak Quality: Premium 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours). 2nd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.
Warden of the Wild Type: Wolf Cloak Quality: Supreme 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours). 2nd Rune (Ranger): Doubles Nature, Tracking & Traveling rolls. 3rd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.
Seastride Harness Type: Leather Armor Quality: Supreme 1st Rune (Stride): Forfeits terrain penalties affecting Mobility. 2nd Rune (Aqua): Grants Deep Vision while underwater. 3rd Rune (Toxin): Detects poisoned essences by scent while worn.
Stormhowl Pike Type: Spear Quality: Supreme 1st Rune (Edge): Reduces Physical Combat Action Risk by 1 (min 1). 2nd Rune (Strike): Adds +1D10 Bonus Die Thunder Damage on every hit. 3rd Rune (Gust): Pushes enemies back 1D10 tiles (Bonus Die) on a Critical Hit.
Verdant Sentinel Type: Elven Chain Quality: Supreme 1st Rune (Alert): Grants +1D10 Core Die bonus to Observation rolls. 2nd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests. 3rd Rune (Hearth): Ration consumption is halved while worn.
Beastcaller’s Mark Type: Amulet Quality: Supreme 1st Rune (Animal): Grants +1D10 Bonus Die to attacks performed by animal companions. 2nd Rune (Rose): Changes the color of up to 5 pieces of clothing for 1 hour (1/24 hours). 3rd Rune (Hawk): Grants transformation into a Hawk for 1D20 minutes (1/24 hours).
Item | Cost |
|---|---|
Pathfinder’s Charm | 2500 |
Warden’s Band | 2000 |
Blade of the Edge | 6000 |
Sentinel’s Guard | 5000 |
Tracker’s Mantle | 5000 |
Hunter’s Vest | 3000 |
Silent Band | 6000 |
Pathwalker’s Boots | 8000 |
Talonblade | 17000 |
Pantherfang | 16000 |
Feral Ring | 8000 |
Wavecaller’s Guard | 9000 |
Roseglow Pendant | 4000 |
Verdant Mail | 12000 |
Panther’s Prowl | 25000 |
Warden of the Wild | 18000 |
Seastride Harness | 10000 |
Stormhowl Pike | 19000 |
Verdant Sentinel | 13000 |
Beastcaller’s Mark | 12000 |