🧭 Personality Traits

Bravery

When a Brave deed is performed, a Bravery Point is gained.
5 Bravery Points allow you to perform your Actions in Prime Grit for 1 Full Battle, regardless of Grit Levels, at a time of your preference.


Charity

When a Charitable deed is performed, a Charity Point is gained.
5 Charity Points grant a bonus die (1D10) in all of your Rolls for 1 Battle.


Cunningness

When a Cunning deed is performed, a Cunningness Point is gained.
5 Cunningness Points allow you to perform 1 Extra Action per Round for 1 Battle.


Discretion

When a Discreet deed is performed, a Discretion Point is gained.
5 Discretion Points make an enemy (of your choice) ignore you while attacking, focusing instead on the nearest target for 1 Battle.


Forgiveness

When a Forgiving deed is performed, a Forgiveness Point is gained.
5 Forgiveness Points allow you to discard Critical attacks of any type for 1 Battle.


Honor

When an Honorable deed is performed, an Honor Point is gained.
5 Honor Points grant a +10 bonus on your next Withering Roll.


Justice

When a Just deed is performed, a Justice Point is gained.
5 Justice Points grant you 1D10 Karma Points.


Loyalty

When a Loyal deed is performed, a Loyalty Point is gained.
5 Loyalty Points double your current Karma Points.


Method

When a Methodical deed is performed, a Method Point is gained.
5 Method Points allow you to dictate the result of three Rolls of your choice.


Wisdom

When a Wise deed is performed, a Wisdom Point is gained.
5 Wisdom Points double your Training results on your next 5 Effective Hours.


⚖️ Personality Vices

Arrogance

When an Arrogant deed is performed, an Arrogance Point is gained.
5 Arrogance Points reduce any Social-related Rolls by 50% for 1 day.


Cowardice

When a Cowardly deed is performed, a Cowardice Point is gained.
5 Cowardice Points force you to perform Actions in Frail Grit for 1 Battle, regardless of Grit Levels.


Greed

When a Greedy deed is performed, a Greed Point is gained.
5 Greed Points eliminate 1D10 of your Karma Points.


Immorality

When an Immoral deed is performed, an Immorality Point is gained.
5 Immorality Points negate your Training results on your next 5 Effective Hours.


Revenge

When a Revengeful deed is performed, a Revenge Point is gained.
5 Revenge Points cause you to suffer equal Damage on your next Critical attack.


Selfishness

When a Selfish deed is performed, a Selfishness Point is gained.
5 Selfishness Points prevent you from gaining Karma Points for 3 days.


Superstition

When a Superstitious deed is performed, a Superstition Point is gained.
5 Superstition Points turn your next 20 Roll into 1.


Unreliability

When an Unreliable deed is performed, an Unreliability Point is gained.
5 Unreliability Points force you to reroll your next three 20 Rolls and forfeit Karma gain.


Violence

When a Violent (uncalled) deed is performed, a Violence Point is gained.
5 Violence Points cause you to turn Berserk at a random time (Game Master’s discretion).


Weakness

When a Weak deed is performed, a Weakness Point is gained.
5 Weakness Points reduce your Vigor by 1 category for 3 days.