Each creature or character falls under a Size category. Size determines several parameters related to physical structure, such as Natural Range and Grid.
Natural Range is the reach a creature naturally has due to its size, measured in Tiles.
Grid represents the area a creature occupies on a Battle Grid.
Size | Natural Range | Grid |
|---|---|---|
Small | 1 | 1 |
Medium | 1 | 1 |
Large | 1 | 1 |
Huge | 1 | 2x2 |
Gigantic | 2 | 3x3 |
Size plays a crucial role in various contesting checks.
Larger creatures deliver heavier attacks, making them harder to defend against.
Some spells have size limitations and weaken against larger foes.
Smaller creatures are harder to hit at range.
Below is the table of size adjustments:
Action | +1 Size Adjustment | +2 Sizes Adjustment |
|---|---|---|
Parry | -1 Grit Level | -2 Grit Levels |
Block | By Shield | By Shield |
Spell | By Spell | By Spell |
Grapple | -1 Grit Level | -2 Grit Levels |
Range | +1 Grit Level | +2 Grit Levels |