Spark Ring

  • Type: Ring

  • Quality: Common

  • 1st Rune (Prism): Protection from Blindness effects.

Heart Ring

  • Type: Ring

  • Quality: Common

  • 1st Rune (Heart): Provides +20 Grit.

Ironband

  • Type: Ring

  • Quality: Common

  • 1st Rune (Chain): Protects from Disarm.

Feathermail

  • Type: Chain Mail

  • Quality: Common

  • 1st Rune (Zephyr): Does not affect Mobility.

Blessed Mail

  • Type: Splint Mail

  • Quality: Common

  • 1st Rune (Spiral): -1 Grit Level to incoming Undead Attacks.

Sun Amulet

  • Type: Amulet

  • Quality: Common

  • 1st Rune (Beacon): Protects from magical Darkness effects.

Night Ring

  • Type: Ring

  • Quality: Common

  • 1st Rune (Bane): Controls Lesser Undead for 5 Rounds, 1/day.

Wolfblade

  • Type: Dagger

  • Quality: Common

  • 1st Rune (Root): Inflicts Immobilize effect on Critical.

Sting

  • Type: Shortsword

  • Quality: Common

  • 1st Rune (Drop): Inflicts Bleeding effect upon Critical.

Frostpeak

  • Type: Warhammer

  • Quality: Common

  • 1st Rune (Frost): Inflicts Freeze effect upon Critical.

Sword of Revenge

  • Type: Claymore

  • Quality: Common

  • 1st Rune (Hilt): Grants a Free Counterattack (regular attack, 1/24 hours).

  • Cost: 4500

Axe of Bloodlust

  • Type: Great Axe

  • Quality: Common

  • 1st Rune (Blade): +1D10 Bonus Die per killed opponent for a whole battle (killing blow).

  • Cost: 5000

Survivor’s Hammer

  • Type: Great Hammer

  • Quality: Common

  • 1st Rune (Guard): Can Parry without Grit penalties regardless of weapon.

  • Cost: 5000

Star of War

  • Type: Morning Star

  • Quality: Common

  • 1st Rune (Edge): Deals Maximum Damage for 2 strikes (no Roll, 1/24 hours).

  • Cost: 6500

Hunter’s Bow

  • Type: Longbow

  • Quality: Common

  • 1st Rune (Point): Gains Strong Dice against a target for 3 Rounds (1/24 hours).

  • Cost: 5500

Saint of Warriors

  • Type: Amulet

  • Quality: Common

  • 1st Rune (Fuller): Recovers 1D12 Grit per killed opponent (killing blow).

  • Cost: 8500