Type: Ring
Quality: Common
1st Rune (Prism): Protection from Blindness effects.
Type: Ring
Quality: Common
1st Rune (Heart): Provides +20 Grit.
Type: Ring
Quality: Common
1st Rune (Chain): Protects from Disarm.
Type: Chain Mail
Quality: Common
1st Rune (Zephyr): Does not affect Mobility.
Type: Splint Mail
Quality: Common
1st Rune (Spiral): -1 Grit Level to incoming Undead Attacks.
Type: Amulet
Quality: Common
1st Rune (Beacon): Protects from magical Darkness effects.
Type: Ring
Quality: Common
1st Rune (Bane): Controls Lesser Undead for 5 Rounds, 1/day.
Type: Dagger
Quality: Common
1st Rune (Root): Inflicts Immobilize effect on Critical.
Type: Shortsword
Quality: Common
1st Rune (Drop): Inflicts Bleeding effect upon Critical.
Type: Warhammer
Quality: Common
1st Rune (Frost): Inflicts Freeze effect upon Critical.
Type: Claymore
Quality: Common
1st Rune (Hilt): Grants a Free Counterattack (regular attack, 1/24 hours).
Cost: 4500
Type: Great Axe
Quality: Common
1st Rune (Blade): +1D10 Bonus Die per killed opponent for a whole battle (killing blow).
Cost: 5000
Type: Great Hammer
Quality: Common
1st Rune (Guard): Can Parry without Grit penalties regardless of weapon.
Cost: 5000
Type: Morning Star
Quality: Common
1st Rune (Edge): Deals Maximum Damage for 2 strikes (no Roll, 1/24 hours).
Cost: 6500
Type: Longbow
Quality: Common
1st Rune (Point): Gains Strong Dice against a target for 3 Rounds (1/24 hours).
Cost: 5500
Type: Amulet
Quality: Common
1st Rune (Fuller): Recovers 1D12 Grit per killed opponent (killing blow).
Cost: 8500