![[Gayana Temple 01 (39 x 51).png]]

🌲 Temple of Gayana

An abandoned elven temple corrupted by the shadows of Nedel


Overview

  • Location: Hidden deep within the forested valleys of the mountain range west of Exotia.

  • Theme: Once a radiant sanctuary of Gayana, goddess of renewal, the temple was abandoned after the Fall of Exotia. Demonic corruption seeps through its marble halls, raising elven spirits and warping the sanctum into a haunted ruin.

  • Atmosphere: Dim moonlight filters through shattered stained glass. Whispering voices echo through vine-covered corridors. The scent of burnt incense lingers beneath the cold air of decay.


🌒 Dungeon Traits

  • Walls: White marble veined with gold, cracked and blackened by demonic fire.

  • Floor: Mosaic flagstones covered with ash, moss, and drifting petals of silver light.

  • Temperature: Cool and oppressive.

  • Illumination: Moonlight, pale wisps, and faint glows from ghostly fires.

  • Sounds: Distant chanting, sobbing spirits, scraping metal.

  • Smell: Faint incense and rot.


👁‍🗨 Wandering Spirits

Roll

Encounter

1

1x Elven Guardian Spirit — spectral warrior protecting the temple.

2

1x Corrupted Acolyte Shade — ghostly priest reciting inverted prayers.

3

1x Bone Stag — a reanimated forest guardian bound by dark magic.

4

4x Withered Rats — undead vermin feeding on necrotic energy.

5

1x Wailing Nymph — a spirit mourning the desecration of her grove.

6

2x Demon Wisps — sparks of Nedel’s corruption.


🏛️ Room Descriptions

Room 1 – The Fallen Hall

Doors: North (unlocked), East (sealed with elven runes), South (broken gate).
Features: The once-pristine floor alternates black and white marble tiles. A collapsed shaft leads to the catacombs below.
Encounter: Guardian Spirit kneeling before a cracked statue of Gayana.
Treasure: A silver circlet engraved with moon motifs (worth 10 gp).


Room 2 – The Defiled Mosaic

Entry: Hidden behind a mural depicting Gayana’s light—now overpainted with demonic sigils.
Features: The air hums with corruption. Two sealed sarcophagi line the walls.
Encounter: Elven Shade whispering forgotten prayers.
Treasure: 30 gp in ancient elven coinage; a broken crystal vial of holy water.


Room 3 – The Statue of Lies

Features: A cracked elven statue radiates deceit—corrupted by demonic influence. Any question asked is answered falsely by the lingering demon bound within.
Encounter: Corpse of a Temple Guard rising as a Bone Knight.
Treasure: 60 gp worth of moonstone fragments.


Room 4 – The Sepulcher of Echoes

Features: An open sarcophagus carved with vines; faint singing echoes from within. Iron bars cover a narrow pit that exhales cold mist.
Encounter: Wraith of a High Priestess.
Treasure: None; disturbing her may trigger a haunting.


Room 5 – Throne of Ash

Features: A dais of charred stone and a throne overgrown with thorny roots.
Encounter: Specter of the Elven King’s Advisor, whispering counsel to invisible lords.
Treasure: A blackened elven scepter (130 gp).


Room 6 – The Guard Chamber

Features: Rusted elven armor scattered on the ground. Two glowing helmets watch intruders.
Encounter: Twin Spirits of the Temple Wardens.
Treasure: 20 gp; fragment of a sacred elven song written on silverleaf paper.


Room 7 – Chamber of the Inscription

Features: “It is awake,” carved in ancient elven tongue, glowing faintly red.
Encounter: None; psychic whispers cause visions of the demonic breach.


Room 8 – The Empty Hall

Features: Broken statues of elven heroes. Faint chanting heard when alone.
Trap: Hidden pit lined with shadow spikes.
Encounter: None.


Room 9 – The Tapestry of Night

Features: A decayed tapestry depicts the goddess Gayana. Her eyes have been burned out.
Encounter: Withered Rats feasting on glowing fungi.
Treasure: A silver buckle (45 gp).


Room 10 – The Pillared Walk

Features: Ancient pillars carved with names of fallen elves. Rotten bread turns to dust at touch.
Trap: Hidden pit.
Encounter: Famine Spirit drifting between the pillars.


Room 11 – The Silent Hall

Features: Dust-covered offerings still sit on stone benches. The air is still.
Encounter: None.


Room 12 – Chamber of the Betrayed

Features: Torches burn eternally. Bloody runes on the wall read “The cleric will betray you.”
Encounter: Spirit of a Betrayed Acolyte, bound in anguish.


Room 13 – The Prophecy Wall

Features: A prophetic elven inscription references the fall of the Brass Keep and mountains aflame.
Encounter: Echo of a Seer endlessly repeating the same lines.
Treasure: 620 gp in rare gems; knowledge of Nedel’s growing power.


Room 14 – The Scrying Pool

Features: A shallow pool reflects the face of whoever gazes—showing them as undead.
Encounter: None.


Room 15 – The Sarcophagus Chamber

Features: A large sealed sarcophagus with runes of warning.
Trap: Spiked pit triggers if the lid is touched.
Encounter: Bound Revenant protecting Gayana’s relic.


Room 16 – The Hex Mosaic

Features: Intricate hexagonal floor, glowing faintly blue. A satchel of elven make rests nearby.
Trap: Poisoned dart trap.
Treasure: Coinpurse embossed with floral vines (569 gp).


Room 17 – The Webbed Passage

Features: Thick cobwebs fill the space; faint blue eyes glimmer in the dark.
Encounter: Spirit of the Forest Spider, bound by demonic energy.


Room 18 – The Forging Hall

Features: A blackened anvil; mosaic of elven smiths forging silver blades under moonlight.
Encounter: Ghostly Blacksmith who may aid or attack depending on how spoken to.


Room 19 – Vermin Den

Features: Gnawed remains of elven armor.
Encounter: Swarm of Skeletal Rats.
Treasure: 100 gp; fragment of an elven prayer etched on bone.


Room 20 – The Secret Door

Features: A trap door in the ceiling hums with demonic energy.
Trap: Scything blade.
Encounter: Horde of Shadow Rats.
Treasure: Full plate armor once belonging to a high elven knight (1,900 gp).


Room 21 – The Web Sanctum

Features: Sticky silk and faint glimmers of ancient offerings.
Encounter: Spider Shade, half-spirit half-shadow.


Room 22 – The Gate of Silence

Features: Portcullis bars made of silvered wood.
Encounter: Swarm of Corpse Flies.


Room 23 – The Gem Chamber

Features: Faded murals of Gayana granting blessings to mortals.
Encounter: Ten Restless Elven Souls floating aimlessly.
Treasure: Aquamarine gem (620 gp total).


Room 24 – The Hall of Statues

Features: Decapitated elven statues; webs thick as fog.
Encounter: Spirit of a Fallen Sentinel.


Room 25 – The Mirror of Deceit

Features: An obsidian mirror that distorts reflection into monstrous forms.
Encounter: Fragment of a Demon trapped within.
Treasure: Ivory scepter (5,060 gp total).


Room 26 – The War Mosaic

Features: Floor mosaic depicting Gayana in battle with Nedel. Portions of it bleed when stepped upon.
Trap: Arrow and flame traps.
Encounter: None.


Room 27 – The Emerald Hall

Features: Cracked emerald inlaid into the floor pulses with unholy light.
Encounter: Ancient Elven Spirit, neither friend nor foe.
Treasure: Ivory scepter set with emerald (5,060 gp).


Room 28 – The Quiet Rest

Features: Faint blue light. No sound within.
Encounter: None.


Room 29 – The Rotting Stores

Features: Rotten fruit barrels and fading sigils of preservation.
Encounter: Mold Wraith.


Room 30 – The Key Chamber

Features: A cube of solid stone inscribed with runes of sealing. A ring of ancient keys lies nearby.
Encounter: Keeper of the Gate—last elven sentinel, ghost bound to prevent escape of the demon.