Rune

Variation

Effect

Use

Fire

Inferno

Burn on Critical Hit (1D20 Bonus Die Fire Damage per Round)

Active


Flame

Fire Resistance (50% Damage) & Critical Protection

Active


Ember

Pyrokinesis (Reaction, redirects targeted Fire attacks)

Roll


Pyre

Protection from Heatstroke

Active


Comet

10 Fire Absorption

Active


Blaze

1D10 Active Fire Damage to melee attackers upon hit

Active

Ice

Frost

Freeze on Critical Hit

Active


Glacier

Ice Resistance (50% Damage) & Critical Protection

Active


Flake

Cryokinesis (Reaction, redirects targeted Ice attacks)

Roll


Blizzard

Protection from Frostbite Disease

Active


Hail

10 Ice Absorption

Active


Snow

1D10 Active Ice Damage to melee attackers (automatic)

Active

Wind

Gust

Push 1D10 Tiles (Bonus Die) on Critical Hit

Active


Zephyr

Removes Penalties caused by heavy Armor

Active


Cyclone

Fast Dodge (1 Action instead of 2)

Active


Breeze

Immunity to Forced Movement by spells & effects

Active


Gale

Allows Long Leaps (equal to mobility)

Active


Tornado

Pushes back 1 Tile Melee Attackers automatically

Active

Thunder

Strike

+1D10 Bonus Die Damage on every Hit

Active


Rumble

Thunder Resistance (50% Damage) & Critical Protection

Active


Storm

Electrokinesis (Reaction, redirects targeted Thunder attacks)

Roll


Jolt

Momentum (Immune to Prone, stands up instantly)

Active


Cloud

10 Thunder Absorption

Active


Crackle

1D10 Active Thunder Damage to melee attackers (automatic)

Active

Core

Eye

Fear on Critical Hit

Active


Astral

Protection from Control effects

Active


Link

+1D10 Bonus Die when using Core Spells

Active


Oracle

Flight ability (with regular Mobility speed)

Active


Warp

Invisibility for 5 Rounds (1/24 hours)

Action


Circle

Detect Invisibility for 5 Rounds (1/24 hours)

Action

Iron

Anvil

Doubles Durability Rolls

Active


Hammer

+1 Critical Resistance

Active


Chain

Locks all held items and protects from Disarm

Active


Shield

Protection from Knockdown effects

Active


Helm

+1 Absorption

Active


Gauntlet

Deflects attack from metallic weapon 1/day (no roll)

Active

Wood

Oak

Grants +5 Range to Missile and Range Weapons

Active


Maple

Protection from drowning regardless of weight

Active


Yew

Doubles Herbalism Rolls

Active


Olive

Provides Trackless walking

Active


Willow

Inflicts -1 Grit Level to Ranged Attacks when in forests

Active


Pine

Doubles Food Gathering Rolls

Active

Death

Skull

Drain on Critical Hit (1D20 Bonus Die Damage with Draining)

Active


Scythe

Protection from the Drain & Death Spells

Active


Bane

Control Lesser Undead (5 Rounds, 1/24 hours)

Action


Raven

Protection from Critical Attacks (5 Rounds 1/24 hours)

Action


Shroud

Etherealness (5 Rounds, 1/24 hours)

Action


Cross

Summons Undead (5 Rounds, 1 Baaru, 1/24 hours)

Action

Blood

Drop

Bleeding on Critical Hit

Active


Pulse

+1 Vigor

Active


Heart

+20 Grit

Active


Stigma

+1 Mobility

Active


Fang

+1 Perception

Active


Pact

+1 Threat

Active

Nature

Root

Immobilize on Critical Hit

Active


Sting

Protection from Poison effects

Active


Scale

Grants Water Breathing ability

Active


Flower

Walk on Difficult Terrain without penalties

Active


Ram

Grants Wallcrawling

Active


Tree

Double Healing Rate from Diseases

Active

Theurgy

Halo

X2 Damage against Undead

Active


Spiral

-1 Grit Level to incoming Undead Attacks

Active


Triangle

Retain Prime Grit at all times

Active


Ankh

Immune to Fear, Confusion, Berserk effects

Active


Chalice

-1 Grit Level to incoming Ranged Physical Attacks

Active


Star

Healing (Touch, 1D20, 1/24 hours)

Action

Time

Moon

Slow on Critical Hit

Active


Sun

Immune to Time Stop spell effect

Active


Chrono

+1 Action per Round

Active


Hourglass

X2 Movement (measured in Mobility Points)

Active


Fade

First Action (On Advantage each Round)

Active


Stasis

Immune to Paralysis effects

Active

Illusion

Whisper

Inflicts Insanity on Critical Hit

Active


Mirage

Makes armor appear as clothing

Active


Mask

See through Illusions

Active


Reflection

Creates fake footprints (1D20 minutes, 1/24 hours)

Action


Shimmer

Alter facial features (self, 1D20 minutes, 1/24 hours)

Action


Phantom

Provides +4 Invisible Slots to store items on Quickbelt

Active

Light

Flare

Inflicts Blindness on Critical Hit

Active


Prism

Protection from Blindness effects

Active


Shadow

Provides Light in 3 Field Radius (1 hour, 1/24 hours)

Action


Glow

Illuminates walker’s path (1D20 minutes, 1/24 hours)

Action


Beacon

Protection from magical or artificial Darkness

Active


Ray

Provides Moonvision (nightvision outdoors)

Active

Rune

Weapons

Armor

Accessories

Rune

Weapons

Armor

Accessories

Ankh

No

Yes

Yes

Mask

No

No

Yes

Anvil

Yes

Yes

Yes

Mirage

No

Yes

No

Astral

No

Yes

Yes

Moon

Yes

No

No

Bane

Yes

Yes

Yes

Oak

Yes

No

No

Beacon

No

Yes

Yes

Olive

No

No

Yes

Blaze

No

Yes

No

Oracle

Yes

Yes

Yes

Blizzard

No

Yes

Yes

Pact

Yes

Yes

Yes

Breeze

Yes

Yes

Yes

Phantom

No

No

Yes

Chain

Yes

Yes

No

Pine

No

No

Yes

Chalice

No

Yes

No

Prism

No

Yes

Yes

Chrono

Yes

Yes

Yes

Pulse

Yes

Yes

Yes

Circle

Yes

Yes

Yes

Pyre

No

Yes

Yes

Cloud

No

Yes

Yes

Ram

No

No

Yes

Comet

No

Yes

Yes

Raven

Yes

Yes

Yes

Crackle

No

Yes

No

Ray

No

Yes

Yes

Cross

Yes

Yes

Yes

Reflection

No

No

Yes

Cyclone

No

Yes

Yes

Root

Yes

No

No

Drop

Yes

No

No

Rumble

No

Yes

Yes

Ember

Yes

Yes

Yes

Scale

No

No

Yes

Eye

Yes

No

No

Scythe

No

Yes

Yes

Fade

Yes

Yes

Yes

Shadow

Yes

Yes

Yes

Fang

Yes

Yes

Yes

Shield

No

Yes

Yes

Flake

Yes

Yes

Yes

Shimmer

No

No

Yes

Flame

No

Yes

Yes

Shroud

Yes

Yes

Yes

Flare

Yes

No

No

Skull

Yes

No

No

Flower

No

No

Yes

Snow

No

Yes

No

Frost

Yes

No

No

Spiral

No

Yes

Yes

Gale

No

No

Yes

Star

Yes

Yes

Yes

Gauntlet

Yes

Yes

Yes

Stasis

No

Yes

Yes

Glacier

No

Yes

Yes

Stigma

Yes

Yes

Yes

Glow

No

No

Yes

Sting

No

Yes

Yes

Gust

Yes

No

No

Storm

Yes

Yes

Yes

Hail

No

Yes

Yes

Strike

Yes

No

No

Halo

Yes

No

No

Sun

No

Yes

Yes

Hammer

No

Yes

No

Tornado

No

Yes

No

Heart

Yes

Yes

Yes

Tree

No

No

Yes

Helm

No

Yes

No

Triangle

Yes

Yes

Yes

Hourglass

No

No

Yes

Warp

Yes

Yes

Yes

Inferno

Yes

No

No

Whisper

Yes

No

No

Jolt

No

Yes

Yes

Willow

No

Yes

Yes

Link

No

Yes

Yes

Yew

No

No

Yes

Maple

No

Yes

Yes

Zephyr

No

Yes

No