Rune | Variation | Effect | Use |
|---|---|---|---|
Fire | Inferno | Burn on Critical Hit (1D20 Bonus Die Fire Damage per Round) | Active |
Flame | Fire Resistance (50% Damage) & Critical Protection | Active | |
Ember | Pyrokinesis (Reaction, redirects targeted Fire attacks) | Roll | |
Pyre | Protection from Heatstroke | Active | |
Comet | 10 Fire Absorption | Active | |
Blaze | 1D10 Active Fire Damage to melee attackers upon hit | Active | |
Ice | Frost | Freeze on Critical Hit | Active |
Glacier | Ice Resistance (50% Damage) & Critical Protection | Active | |
Flake | Cryokinesis (Reaction, redirects targeted Ice attacks) | Roll | |
Blizzard | Protection from Frostbite Disease | Active | |
Hail | 10 Ice Absorption | Active | |
Snow | 1D10 Active Ice Damage to melee attackers (automatic) | Active | |
Wind | Gust | Push 1D10 Tiles (Bonus Die) on Critical Hit | Active |
Zephyr | Removes Penalties caused by heavy Armor | Active | |
Cyclone | Fast Dodge (1 Action instead of 2) | Active | |
Breeze | Immunity to Forced Movement by spells & effects | Active | |
Gale | Allows Long Leaps (equal to mobility) | Active | |
Tornado | Pushes back 1 Tile Melee Attackers automatically | Active | |
Thunder | Strike | +1D10 Bonus Die Damage on every Hit | Active |
Rumble | Thunder Resistance (50% Damage) & Critical Protection | Active | |
Storm | Electrokinesis (Reaction, redirects targeted Thunder attacks) | Roll | |
Jolt | Momentum (Immune to Prone, stands up instantly) | Active | |
Cloud | 10 Thunder Absorption | Active | |
Crackle | 1D10 Active Thunder Damage to melee attackers (automatic) | Active | |
Core | Eye | Fear on Critical Hit | Active |
Astral | Protection from Control effects | Active | |
Link | +1D10 Bonus Die when using Core Spells | Active | |
Oracle | Flight ability (with regular Mobility speed) | Active | |
Warp | Invisibility for 5 Rounds (1/24 hours) | Action | |
Circle | Detect Invisibility for 5 Rounds (1/24 hours) | Action | |
Iron | Anvil | Doubles Durability Rolls | Active |
Hammer | +1 Critical Resistance | Active | |
Chain | Locks all held items and protects from Disarm | Active | |
Shield | Protection from Knockdown effects | Active | |
Helm | +1 Absorption | Active | |
Gauntlet | Deflects attack from metallic weapon 1/day (no roll) | Active | |
Wood | Oak | Grants +5 Range to Missile and Range Weapons | Active |
Maple | Protection from drowning regardless of weight | Active | |
Yew | Doubles Herbalism Rolls | Active | |
Olive | Provides Trackless walking | Active | |
Willow | Inflicts -1 Grit Level to Ranged Attacks when in forests | Active | |
Pine | Doubles Food Gathering Rolls | Active | |
Death | Skull | Drain on Critical Hit (1D20 Bonus Die Damage with Draining) | Active |
Scythe | Protection from the Drain & Death Spells | Active | |
Bane | Control Lesser Undead (5 Rounds, 1/24 hours) | Action | |
Raven | Protection from Critical Attacks (5 Rounds 1/24 hours) | Action | |
Shroud | Etherealness (5 Rounds, 1/24 hours) | Action | |
Cross | Summons Undead (5 Rounds, 1 Baaru, 1/24 hours) | Action | |
Blood | Drop | Bleeding on Critical Hit | Active |
Pulse | +1 Vigor | Active | |
Heart | +20 Grit | Active | |
Stigma | +1 Mobility | Active | |
Fang | +1 Perception | Active | |
Pact | +1 Threat | Active | |
Nature | Root | Immobilize on Critical Hit | Active |
Sting | Protection from Poison effects | Active | |
Scale | Grants Water Breathing ability | Active | |
Flower | Walk on Difficult Terrain without penalties | Active | |
Ram | Grants Wallcrawling | Active | |
Tree | Double Healing Rate from Diseases | Active | |
Theurgy | Halo | X2 Damage against Undead | Active |
Spiral | -1 Grit Level to incoming Undead Attacks | Active | |
Triangle | Retain Prime Grit at all times | Active | |
Ankh | Immune to Fear, Confusion, Berserk effects | Active | |
Chalice | -1 Grit Level to incoming Ranged Physical Attacks | Active | |
Star | Healing (Touch, 1D20, 1/24 hours) | Action | |
Time | Moon | Slow on Critical Hit | Active |
Sun | Immune to Time Stop spell effect | Active | |
Chrono | +1 Action per Round | Active | |
Hourglass | X2 Movement (measured in Mobility Points) | Active | |
Fade | First Action (On Advantage each Round) | Active | |
Stasis | Immune to Paralysis effects | Active | |
Illusion | Whisper | Inflicts Insanity on Critical Hit | Active |
Mirage | Makes armor appear as clothing | Active | |
Mask | See through Illusions | Active | |
Reflection | Creates fake footprints (1D20 minutes, 1/24 hours) | Action | |
Shimmer | Alter facial features (self, 1D20 minutes, 1/24 hours) | Action | |
Phantom | Provides +4 Invisible Slots to store items on Quickbelt | Active | |
Light | Flare | Inflicts Blindness on Critical Hit | Active |
Prism | Protection from Blindness effects | Active | |
Shadow | Provides Light in 3 Field Radius (1 hour, 1/24 hours) | Action | |
Glow | Illuminates walker’s path (1D20 minutes, 1/24 hours) | Action | |
Beacon | Protection from magical or artificial Darkness | Active | |
Ray | Provides Moonvision (nightvision outdoors) | Active |
Rune | Weapons | Armor | Accessories | Rune | Weapons | Armor | Accessories |
|---|---|---|---|---|---|---|---|
Ankh | No | Yes | Yes | Mask | No | No | Yes |
Anvil | Yes | Yes | Yes | Mirage | No | Yes | No |
Astral | No | Yes | Yes | Moon | Yes | No | No |
Bane | Yes | Yes | Yes | Oak | Yes | No | No |
Beacon | No | Yes | Yes | Olive | No | No | Yes |
Blaze | No | Yes | No | Oracle | Yes | Yes | Yes |
Blizzard | No | Yes | Yes | Pact | Yes | Yes | Yes |
Breeze | Yes | Yes | Yes | Phantom | No | No | Yes |
Chain | Yes | Yes | No | Pine | No | No | Yes |
Chalice | No | Yes | No | Prism | No | Yes | Yes |
Chrono | Yes | Yes | Yes | Pulse | Yes | Yes | Yes |
Circle | Yes | Yes | Yes | Pyre | No | Yes | Yes |
Cloud | No | Yes | Yes | Ram | No | No | Yes |
Comet | No | Yes | Yes | Raven | Yes | Yes | Yes |
Crackle | No | Yes | No | Ray | No | Yes | Yes |
Cross | Yes | Yes | Yes | Reflection | No | No | Yes |
Cyclone | No | Yes | Yes | Root | Yes | No | No |
Drop | Yes | No | No | Rumble | No | Yes | Yes |
Ember | Yes | Yes | Yes | Scale | No | No | Yes |
Eye | Yes | No | No | Scythe | No | Yes | Yes |
Fade | Yes | Yes | Yes | Shadow | Yes | Yes | Yes |
Fang | Yes | Yes | Yes | Shield | No | Yes | Yes |
Flake | Yes | Yes | Yes | Shimmer | No | No | Yes |
Flame | No | Yes | Yes | Shroud | Yes | Yes | Yes |
Flare | Yes | No | No | Skull | Yes | No | No |
Flower | No | No | Yes | Snow | No | Yes | No |
Frost | Yes | No | No | Spiral | No | Yes | Yes |
Gale | No | No | Yes | Star | Yes | Yes | Yes |
Gauntlet | Yes | Yes | Yes | Stasis | No | Yes | Yes |
Glacier | No | Yes | Yes | Stigma | Yes | Yes | Yes |
Glow | No | No | Yes | Sting | No | Yes | Yes |
Gust | Yes | No | No | Storm | Yes | Yes | Yes |
Hail | No | Yes | Yes | Strike | Yes | No | No |
Halo | Yes | No | No | Sun | No | Yes | Yes |
Hammer | No | Yes | No | Tornado | No | Yes | No |
Heart | Yes | Yes | Yes | Tree | No | No | Yes |
Helm | No | Yes | No | Triangle | Yes | Yes | Yes |
Hourglass | No | No | Yes | Warp | Yes | Yes | Yes |
Inferno | Yes | No | No | Whisper | Yes | No | No |
Jolt | No | Yes | Yes | Willow | No | Yes | Yes |
Link | No | Yes | Yes | Yew | No | No | Yes |
Maple | No | Yes | Yes | Zephyr | No | Yes | No |