Shamanism (Skills are unlocked sequentially)
Shamanism allows you to develop your senses and increase your power by applying ceremonial Body Paint before important events and battles. Only 1 Shamanism effect can be active at a time and each effect lasts for 24 hours. The Shaman creates a paint that can be applied to up to 10 individuals, spending the Catalyst cost separately for each person.
Requirements: Spellcasting, Painting, Divination, Religion. Research Method: Skillbook.
Shamanism uses Painting to generate Catalysts that will allow the use of its abilities. 1 Hour of Body Painting will generate 1D10 Shamanism Charges.
Paint of Vision Paint of Sanity Paint of Spirithold Paint of Spirithunt Paint of Readiness Paint of Deadhunt Paint of Bloodstop Paint of Monsterhunt Paint of Resistance Paint of Vigor
Catalyst: 1 Charge Effective Hours: 1 Effect: Body paint offers the ability to detect Invisible characters and see in the dark.
Catalyst: 2 Charges Effective Hours: 1 Effect: Body paint offers protection against Fear, Berserk and Confusion Conditions.
Catalyst: 3 Charges Effective Hours: 1 Effect: Body paint repels Spirits and prevents them from attacking affected targets.
Catalyst: 4 Charges Effective Hours: 1 Effect: Body paint offers the ability to deal X2 Damage with any means when fighting Spirits.
Catalyst: 5 Charges Effective Hours: 1 Effect: Body paint offers +1 Action per Round.
Catalyst: 6 Charges Effective Hours: 1 Effect: Body paint offers the ability to deal X2 Damage with any means when fighting Undead creatures.
Catalyst: 7 Charges Effective Hours: 1 Effect: Body paint offers protection from Critical effects dealt by weapons.
Catalyst: 8 Charges Effective Hours: 1 Effect: Body paint offers the ability to deal X2 Damage with any means when fighting Beasts.
Catalyst: 9 Charges Effective Hours: 1 Effect: Body paint offers protection from Magical Damage reducing any Damage dealt by spells by 50%.
Catalyst: 10 Charges Effective Hours: 1 Effect: Body paint disables Risk factors for all abilities.