Flu

Contraction: Exposure to Cold Factor 1–3 without adequate Insulation. Requires a Vigor Roll.
Duration: 1D10 Days
Effect: Fever and weakness; –1 Grit Level
After Duration: New Vigor Roll:

  • Success: Recovers

  • Failure: Becomes Pneumonia
    Treatment: Common Healing (1 Roll/Day)
    Difficulty: 8


Pneumonia

Contraction: Exposure to Cold Factor 4–8 without adequate Insulation. Requires a Vigor Roll.
Duration: 1D10 Days
Effect: Severe fever, coughing, weakness; –2 Grit Levels
After Duration: New Vigor Roll:

  • Success: Recovers

  • Failure: Dies
    Treatment: Premium Healing (1 Roll/Day)
    Difficulty: 10


Black Plague

Contraction: Exposure to contaminated filth or blood infection. Requires a Vigor Roll.
Duration: 1D10 Days
Effect: Headaches, nausea, oozing pustules; Total Incapacitation
After Duration: Without treatment, the character Dies.
Treatment: Supreme Healing (1 Roll/Day).
Any character contacting the afflicted must also make a Vigor Roll or contract the disease.
Difficulty: 12


Night Blight

Contraction: Exposure to tombs, necromantic activity, or undead attacks. Vigor Roll may be required.
Duration: 1D10 Hours
Effect: Partial limb degeneration; +6 Active Risk
After Duration: Recovers
Treatment: Common Healing or wait 1D10 Hours
Difficulty: 10


Frostbite

Contraction: Exposure to Cold Factor 9+ without adequate Insulation. Requires a Vigor Roll.
Duration: 24 Hours
Effect: Limb darkens and hardens; 1D10 permanent Grit Loss
After Duration: Additional 1D10 permanent Grit Loss per 24 hours
Treatment: Common Healing; without it, the character will eventually Die
Difficulty: 10


Heatstroke

Contraction: Exposure to reversed Cold Factor 3+ (extreme heat) while wearing excessive Insulation. Requires a Vigor Roll.
Duration: 1D10 Days
Effect: Fatigue, headaches, nausea; –1 Grit Level
After Duration: New Vigor Roll:

  • Success: Recovers

  • Failure: Dies
    Treatment: Common Healing (1 Roll/Day)
    Difficulty: 8


Mire Spike

Contraction: Exposure to toxic vapors in swampy or tropical environments. Requires a Vigor Roll.
Duration: 1D10 Days
Effect: Vision loss; –2 Perception Levels, +3 Active Risk
After Duration: Recovers
Treatment: Premium Healing or wait 1D10 Days
Difficulty: 10