
The State of Miasel was founded during the Second Age with the birth of the Sarcanta, descendants of the first dragons. It is a closed, militaristic nation ruled by a species that functions as a Hive-Mind, isolated from the world and devoted entirely to mining gold and harvesting rare minerals to empower their dragon leaders and strengthen their armies.
Miasel is a natural labyrinth:
A vast and remote island filled with dense jungles, deep mines, volcanic tunnels, and perilous terrain.
Controlled entirely by the Sarcanta, who oversee vast mining operations.
Slave settlements, populated by various captured species, sustain the mining workforce.
The climate varies drastically—scorching summers and bitter winters.
Dragon-related fauna and monstrous beings populate every corner of the wilderness.
A campaign in Miasel revolves around jungle survival, mine delving, dragon politics, rebellion, slavery, and treasure-hunting under constant threat.
The dominant population consists of the Sarcanta:
A draconic, hive-minded race whose thoughts and goals align toward serving their dragon sovereign.
They spend their lives gathering gold to strengthen their dragon king or queen, who hibernates in summer and awakens during winter.
Gold is central to their culture, as it fuels draconic power.
Former Shanah inhabitants mostly perished during the Second Age; only a few minority clans remain.
Foreigners, adventurers, and treasure hunters rarely survive: most are captured and enslaved, if not killed on sight.
Miasel’s greatest challenges arise from internal revolts within the slave camps.
Masters known as Miasarim frequently suppress uprisings with brute force.
Treasure hunters flock to the island due to the legendary wealth of the dragons.
The influx of intruders creates constant tension and violent crackdowns.
Dragon legends and gold hoards make Miasel a magnet for adventurers and pirates.
Miasel is one of the deadliest locations in Vitallia:
Poisonous and carnivorous plants are common.
The jungle hides countless monster warrens, many linked to draconic ancestry.
Deep mines contain ancient horrors, unstable caverns, and magical contamination.
Sarcanta patrols hunt intruders relentlessly.
Pirates, marauders, and renegade dragon-worshippers roam the wilderness, seeking gold.
Survival in Miasel requires exceptional caution and resourcefulness.
Miasel is governed by an army of Sarcanta, functioning as a unified Hive-Mind.
Gold is mined and offered to the dragon sovereign, whose power grows with their hoard.
Parts of the Sarcantan culture and language derive from the ancient Shanah.
Any outsider entering Miasel is enslaved and forced to work in the mines.
A rare minority known as Dragonbound—non-Sarcanta agents—serve as emissaries to foreign kingdoms.
Sigil: A Dragon
Location: The Frozen Sea
Founding Date: 308 AC
Capital: Dragonhome
Population: 30,000
Military: 30,000
Official State Religion: Dragon
Official Language: Sentin
Leader: Agarhal the Silver
Government System: Hive-Mind
Power Structure: Unitary State
Economy System: Command / Planned Economy
Native Race: Sarcanta