The attacker deliberately bashes the opponent off balance. How far the defender totters back or sideward depends on the weapon being used. Shields knock an opponent back one meter per for every two points of damage rolled (prior to any subtractions due to armor, parries, and so forth), whereas bludgeoning weapons knock back one meter per for every three points. Bashing works only on creatures up to twice the attacker’s SIZ. If the recipient is forced backwards into an obstacle, then they must make a Hard Athletics or Acrobatics skill roll to avoid falling or tripping over.