When using hand-to-hand melee weapons the attacker may freely select the location where the blow lands, as long as that location is normally within reach. If using ranged weapons Choose Location is a Critical Success only, unless the target is within close range, and is either stationary or unaware of the attacker.
The Head? Again?
Some Games Masters may find the Choose Location special effect a rather sour annoyance, especially if their players continue to take down foe after foe with exactly the same blow. What might surprise many people to know is that this behavior is exactly matched by real life combat. Not only is the head is the closest part of the body to strike, but shields tend to be held beneath the level of the eyes, exposing the head and part of the face so that you can see your opponent.There are several techniques which can help prevent foes being chopped down with the same blow. First, and most obvious, is to wear a helmet, which after shields was the most prevalent type of protection used throughout history. Secondly is to use the Ward Location action. This is a perfectly natural thing to do, since once an opponent has suffered a wound he will tend to try to keep that weakened area covered so that it cannot be struck again. Third, the Prepare Counter Special Effect can be used to anticipate (and neutralize) predictable tactics.
Last but by no means least the Games Master should himself use a range of diverse and interesting Special Effects, showing that Choose Location can be eclipsed by maneuvers such as Bleed, Stun Location or even Bash in the right circumstances!